Looked through a bit of comments but didn't see, so asking.
(I'm enjoying playing this on my steam deck... so) Does the steam version update according to Itch as well? So... is the current demo on steam also 0.4 or that is only Itch? Thanks for the info.
Eleyon
Recent community posts
Going to purchase this as soon as it comes up on steam as I'd rather have it there and be able to play on my steam deck. This game is insanely enjoyable and has massive replayability. I have only the demo on steam and I've played it so many times that I have over 10 hours for just the 5 nights of the demo. Can't wait to play more, ready for it to drop! Looking forward to the continued content and growth of the game. Equally got a few of my other friends to try the demo and they'll likely be buying as well.
Also
(Exclusive content
Support this game at or above a special price point to receive something exclusive.) ---- Is this going to be available to those who purchase on steam?
Cheers!
Typical "get good" moron response. The mini games are challenging. No reason to make a stupid shit post to disregard the fact that they are challenging/hard. There is a difference between saying something is challenging/hard versus impossible. So your post of being able to do it is base idiocy serving to help nothing and no one. Either an actual strategy can come out your mouth or you can gtfo. Saying "I did it" translates into nothing but subjective garbage. Get smart, Get helpful or see yourself out.
Game is neat, only thing is the repetitiveness hits quick and hard. It would be nice to think of more ways to interact with both the town, npcs and monsters. Maybe things like taking them out or interacting is basic ways like watching tv or picnics. not really sure. Certainly, aspects to spice up the mating would be nice, with like different positions obviously and/or maybe even consider making it a choice mini game in which better results on the players part yield better children when mating or even stats? That could be the difference between auto (not watching animation) and watching the animation. Would also serve to engage the player.
So, played through what I could and thus far the Art is amazing, really drew me in. It's one of those situations though were I would certainly consider different outfits for characters in this one, or at least the "core" girls. Janice is legit sleeping in her day wear outfit, I'm sure this is planned for change but it stuck out like a sore thumb. Some of the dialogue and overall progression just seems...rushed. You instantly and for no reason jump straight into characters, namely Janice and Lily doing lewd things without any pretext to why. Janice jumps into it because...we helped her with the Laundry? Lily falls for you essentially because you built a pillow fort? I'm not looking for the grindfest of the century, but it seems like there wants to be story here, so thus I'm expecting it.
- (Bug) Obviously can't progress Lily past the Luchador Mask scene. Few people have said it here, she jumps on your back and you can't progress the dialogue.
- (Bug/Not Implemented) The buttons along the bottom of the screen, menu, log, qsave and such do not work outside of Hide and speaking of Hide leads me to my first suggestion.
- (Suggestion) Ability to take a screenshot. I know this isn't Ren'py but the feature of being able to press H to hide and S to take a screenshot are some of the things I utterly enjoy, especially when the art for the game is as beautiful as this.
- (Suggestion) Different outfits on the characters. I see that Modify as far as colors go is planned, but with the quality of the ladies to the point of their facial expressions seems like thus an attention to detail probably should be touched on. I do art for my own franchise (books, games, art, etc) so I understand the process in which goes in for having to do alot of this for several characters. In the long-run though, I believe it would be a nice small thing to note for players to see the ladies and even the main character have a few different outfits they cycle through.
- (Bug) Either loading operates weird in the game or it's just bugged. Having to click load and then new game and then rename everyone and their relationship is heavily cumbersome when playing.
- (Suggestion) down the line, because everything seems so vast, would probably be neat to add in things outside of scripted scenes so it feels like their are things to do. For example, like a LoSeSb (Love, Sex and Second Base) This game is like that with, (in my opinion) a higher quality on art. That has done a good job of having day to day stuff to do and still having girls interact with you in many ways. A system around that allows them to have personality and reactions to what you do and say. In that you can spank them, talk about several topics, go in for the kiss but they might reject you depending on current standing, give gifts, etc. It gets to a point though where they will randomly ask you on dates or to do things. You can play games, take a shower, eat food, go to the gym, go to work, go to school, etc and this game seems like it's on that track.
There are alot of things that just aren't implemented but looks promising, several locations on the map. Achievements and different features on the phone. I look forward to this one, but hopefully it doesn't rush itself or lose sight of what it's looking to achieve. In this age of gaming we live in, and as myself a game developer as well, I feel it's the little things and touch-ups, nods to small presentation that elevate games. I think this one has all that potential and more if it adheres to those small things, little things like being able to watch a movie with characters and having a selection of movie types and they each react differently to each one. Or having the ability to watch a movie with one, two or all of them and spending time together. Having locations that they will be at so things coincide together, like eating breakfast, lunch and dinner. Truly having ways your character helps Janice that makes her fall for you, like YOU doing the cooking, you cleaning up around the house or maybe even you getting a job and helping pay rent.
All and all, great game thus far, if you see this and read through it, greatly appreciate the time. Be well, and take care!
Eleyon
Yeah, I'm figuring that's the case. but that's fine, I tinkered around it and I'd much rather have your plugin working than that Victory UI so I'll drop it. It's working fine with all the battle mechanics and Yan's VictoryAfterMath. So I'll take that.
Thanks again for the replies Jay,
Greatly appreciate it!
Ahh, makes sense now. appreciate the speedy reply and thanks for the clarity. The plugin works like a dream, so I can't express my appreciation enough, that was the only thing stumping me. I'm going to guess I can play with things like skill|VXJaySkill1 (for example) and then do VOICE user: skill and it'll play a voice for skills used?
In regards to the Victory UI, I did a few playtests, even copied my project to do some tinkering that wouldn't mess with the main build if need be and I'm not getting anything coming up red that I can see and that could be because it's not particularly running into an error so much as it seems like it's skipping it for whatever reason. So I'm not getting any cheat sheets as to what's going wrong and would have to deep dive into it. Not your problem to fix though man, don't worry about it. All in all, I'll probably just opt to skip that as it looks like I can salvage the entirety of the battle system and drop that Victory UI and return to Yanfly's and it works perfectly fine while not messing with the BattleVA at all so I'll probably just go with that. I'm already trying to do too much with the project as it is.
Again, appreciate it, Jay
Best regards,
Eleyon.
Thanks for the plugin, works real easy. I'm only looking for some clarity on the functionality with Yans plugin that you mentioned.
The steps of what you're saying was a bit confusing on how to incorporate it and make battlers talk in mid animation or with attacks etc etc.
Is it possible you can post some sample notes of what compatible tags and how they would look with Yanfly's plugin?
Additionally, don't know if there are works and edits still happening for this plugin, but I'm currently using Olivia's Octobattle. There is a clash for the BattleVAManager and Olivia's Victory UI. I'm going to get it's an audio thing, but flipping the two around in order, if BattleVA is above the Victory UI will work perfectly, however BattleVA ceases to work. If flipped the Victory UI does only partial it's stuff and no longer brings up the actual results of the battle but the BattleVA will be working.
it's likely I'll have to try and look for another plugin that can do BattleVA. but they've been surprisingly hard to come by and it's starting to look like the funds put in on RPG maker to get all those voice packs is about to go to waste because they themselves don't even really have ways to use them it would seem. Bummer.
Anywho, if you're still active on this site and can provide some insight, would appreciate it as always.
Cheers,
Eleyon