Art Update:
Here's the Spinning Chamber animation in all it's jittery and cell animated glory :3.
Still a shame it will be very blurry on VX Ace. Oh well most of this stuff is fixed in MV anyways, but it's still a shame that VX Ace will have that problem. Maybe I can find a way to have better video, idk.
Also I wont make a spinning chamber animation for the Opponent. Because that would be a lot of time right now, and I also have to redesign the guns. Once I reupload .exe file and make .zip for Fates Gamble beta 2, I wanna start working on the MV version so I can get a browser version going.
Also I added just a slight bit more stuff. Not huge stuff, but just some tiny things.
Battle System Update:
just made a small tweak to the Opponent's AI on Chance Mode when he uses steal card.
Also I forgot to say this yesterday, but instead of the text box saying "Opponent luckily shot himself with a blank", it will just say "Opponent activated a blank." I didnt want to put himself/herself/themself, because it would say "himself" when the female sprite was on.
I'll see if I can make another Update today.
"OOOOuuuu you like playing Russian roulette don't you!" (I'm sorry for making this)
not sorry >:)