Really cool premise on this one, a secret language that the player can only discover the meaning of by exploring the world and defeating its enemies is a super neat premise that I'd love to see you all go deeper with. I really like the idea of being able to interact with NPCs but not able to understand them until you develop your understanding of their world. I think that could be a brilliant hook for an RPG. Unfortunately I wasn't able to crack any of the secret code in this game and really struggled with trying to understand anything about the symbols. By the time I reached the shop keeper I had 0 idea what to do to interact with him. The player controller is solid and the dodge roll is nice but I found myself skipping combat entirely after the first couple of enemies and just sprint rolling through rooms as quickly as I could. The art is cohesive but doesn't really move me in any particular direction. Overall, I think you have a really cool idea for a game that has a ton of promise if you can figure out the right balance of difficulty for cracking the secret language code. Cool and entry and really unique gameplay idea!!