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It seems there's some issues with actions not getting locked (I was able to bust in the office door after hacking it, and I was able to keep synthesizing food after pulling the power coupler... and even after blasting off (I could even pull more water pouches, I guess I took the entire crate with me!)


I'd also say it might be worth saying earlier that death is not available for progression until later, given that you explicitly state you're inspired by a game that revolves around that :P

Hmm, odd. A couple of other people have noticed one action that doesn't get locked, so I think you must've run into a different bug which stopped any action from locking (except through hitting max completions, as that's a different system). No clue what could cause it, as I've not run into it in the released version myself, but I'll keep an eye out during future testing.