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Day 5. Completion of work on AI.

Today I finished work on artificial intelligence, added a scene reload after the player’s "death", and also started working on models.

So far, because of my work, I can’t tell you a lot of things. I attach animation gifs and hope you like it.

(Oh, yes, maybe I don’t have time to make several different models for other children, so you have to play with the same ones, but I hope this does not happen)

General view of how the AI patrols the zone, choosing the next route point in random order:


 The movement works using the Navmesh agent component built into Unity. Thus, this character is looking for the optimal path to the next point from the one in which he is currently. These points will be pre-prepared at the level, but the randomness of the point selection is generated in the game code itself. And we get unpredictably running kids! Exactly what is needed!

And in this animation you will see the "gameplay". Oh my god my tongue doesn’t dare to call it gameplay. Sorry to be so raw :)

Despite its incompleteness, the process already brings pleasure. I think this is a good sign!

And finally, a 3D character model. Right this minute I'm busy creating a rig for the character. Most likely I will entrust my girlfriend to animate the character. She really likes to do this.


Thank you for reading my new issue of logs. I'll meet you on Monday with a ready grabox level. Decide on the location and begin to cram into the game graphics, sounds and more!

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