Happy to try out the benchmark
PC specs:
Processor Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz 2.90 GHz
Installed RAM 32.0 GB (31.7 GB usable)
Was able to hold stable framerate at 60 up until 20 snakes were rendered.
Had tested up to about 40 where I had taken some extreme frame dips down to 4 or 5 fps. It occassionally jumped back up to 60.
My hunch is the initial path navigation might be central to the frame dips as new entities calculate their movements when deployed, or switch pathing when the player was detected.