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Dope Rope

13
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2
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A member registered Apr 25, 2019 · View creator page →

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Well, this was out of left field. For the prequel memes I take it?
The primitive presentation and use of ragdolls was amusing.

Wohoo! Music makes a big difference in the enjoyment in a game.

Test footage for a better idea.

Happy to try out the benchmark

PC specs:

Processor    Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz

Installed RAM    32.0 GB (31.7 GB usable)

Was able to hold stable framerate at 60 up until 20 snakes were rendered.
Had tested up to about 40 where I had taken some extreme frame dips down to 4 or 5 fps. It occassionally jumped back up to 60.
My hunch is the initial path navigation might be central to the frame dips as new entities calculate their movements when deployed, or switch pathing when the player was detected.

Sounds like progress. Keep up the good work!

Looking forward to seeing the improvements! Best of luck.

Glad you like it. I'll see of I can try for some optimizations as its being worked on.

Understood. Good luck and high hopes of improvements in the future!

Just finished a playthrough as of this moment, come check it out!
Has a fair share of challenges to offer and teases the brain in coordination and problem solving at times.

Cool stuff. Had a bug where the data folder reference wasn't named correctly so it failed to launch. But thankfully the error window that popped up displayed the proper name to rename the folder to.