- We'll look into adding input delay or animations for level-up selection.
- Great point on mouse vs. navigation—we're considering a keyboard-only setup (arrow keys + Z/X/C/V).
- Dodge roll perk clarity and balance is on our radar—stacking perks might need better explanation!
- We'll tweak heavy attack hitboxes for better consistency near lamps.
- Love the idea of a high-health boss like a modified lamp or couch for late-game challenge.
Your insights are super helpful—keep 'em coming!