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  1. We'll look into adding input delay or animations for level-up selection.
  2. Great point on mouse vs. navigation—we're considering a keyboard-only setup (arrow keys + Z/X/C/V).
  3. Dodge roll perk clarity and balance is on our radar—stacking perks might need better explanation!
  4. We'll tweak heavy attack hitboxes for better consistency near lamps.
  5. Love the idea of a high-health boss like a modified lamp or couch for late-game challenge.

Your insights are super helpful—keep 'em coming!