Wow, thank you so much for your kind words! We're thrilled you enjoyed the demo, from the art to the characters to the mechanics. 🎨 Hearing about your bowling ball run is amazing (RIP to that first attempt 😅). We're hard at work on updates, and your support keeps us inspired. Stay tuned, there’s so much more to come!
Davide Turini
Creator of
Recent community posts
https://turoxd02.itch.io/duster-buster-demo
🚨 Our game Duster Buster is officially out on Itch.io! 🚨
If you’re a fan of roguelites or just love the satisfaction of cleaning up chaos, this game is for YOU! 🧹💥 Tackle messy rooms, defeat furniture foes, and discover powerful perks to master your cleaning arsenal.
Check it out now and join the fight for cleanliness: [Insert your Itch.io link here]
We’d LOVE your feedback, so let us know what you think! Let’s make cleaning legendary! 🧼✨
- We'll look into adding input delay or animations for level-up selection.
- Great point on mouse vs. navigation—we're considering a keyboard-only setup (arrow keys + Z/X/C/V).
- Dodge roll perk clarity and balance is on our radar—stacking perks might need better explanation!
- We'll tweak heavy attack hitboxes for better consistency near lamps.
- Love the idea of a high-health boss like a modified lamp or couch for late-game challenge.
Your insights are super helpful—keep 'em coming!
credo che se il mostro sia vicino ad una parete (sono abbastanza sicuro si compenetri a volte), e tu cammini senza però teminare il cycle dell'animazione (aka non si sente il rumore del passo) il mostro triggera qualunque sia la funzione che fa partire l'urlo. Probabilmente si interrompe il trigger con l'interrompersi dell'animazione del pesonaggio, quindi continua ad uralre all'infinito contro il muro. Non so se sia voluto ma visto che effettivamente non mi da nessun feedback, dato che effettivamente non viene verso di me, urla e basta credo sia un bug.