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Davide Turini

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A member registered Jan 02, 2022 · View creator page →

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Wow, thank you so much for your kind words! We're thrilled you enjoyed the demo, from the art to the characters to the mechanics. 🎨 Hearing about your bowling ball run is amazing (RIP to that first attempt 😅). We're hard at work on updates, and your support keeps us inspired. Stay tuned, there’s so much more to come!

Well I deactivated windows defender and it worked, now when i try to download google says that it still has a virus, but i think it's the .exe, anyway i have no idea why it doesent do that for other games.

thank you :)

https://turoxd02.itch.io/duster-buster-demo

🚨 Our game Duster Buster is officially out on Itch.io! 🚨


If you’re a fan of roguelites or just love the satisfaction of cleaning up chaos, this game is for YOU! 🧹💥 Tackle messy rooms, defeat furniture foes, and discover powerful perks to master your cleaning arsenal.

Check it out now and join the fight for cleanliness: [Insert your Itch.io link here]

We’d LOVE your feedback, so let us know what you think! Let’s make cleaning legendary! 🧼✨

he's just a chill guy

the background is not proportioned with the foreground, the pixels don't match

BTD but with racial segregation, how cool :D

che bei sprite :)

  1. We'll look into adding input delay or animations for level-up selection.
  2. Great point on mouse vs. navigation—we're considering a keyboard-only setup (arrow keys + Z/X/C/V).
  3. Dodge roll perk clarity and balance is on our radar—stacking perks might need better explanation!
  4. We'll tweak heavy attack hitboxes for better consistency near lamps.
  5. Love the idea of a high-health boss like a modified lamp or couch for late-game challenge.

Your insights are super helpful—keep 'em coming!

Hi there! Thank you SO much for trying out our game—we're absolutely thrilled to have you play! 🎉 Before you can clean the couch, you’ll need to take him down first. Use the attacks indicated by the button prompts in the outer area. Go get 'em, and have a blast!

si blocca e basta, se però inizio a muovermi compiendo l'intero loop cycle dell'animazione, solo in quel momento, riesce a raggiungermi altrimenti rimane bloccato, quindi idealmente potrei continuare a camminare quanto voglio senza essere ucciso

semplicemente clicca un tasto movimento (wasd) ma rilascialo poco prima che il walk cycle si concluda, in maniera tale che non venga riprodotto il rumore, da quel punto se vieni detectato dal mostro, inizierà ad urlare all'infinito

credo che se il mostro sia vicino ad una parete (sono abbastanza sicuro si compenetri a volte), e tu cammini senza però teminare il cycle dell'animazione (aka non si sente il rumore del passo) il mostro triggera qualunque sia la funzione che fa partire l'urlo. Probabilmente si interrompe il trigger con l'interrompersi dell'animazione del pesonaggio, quindi continua ad uralre all'infinito contro il muro. Non so se sia voluto ma visto che effettivamente non mi da nessun feedback, dato che effettivamente non viene verso di me, urla e basta credo sia un bug.

Non ho bisogno che il robot mi urli nelle orecchie h24 per ogni singolo passo che faccio, c'è già la mia ragazza a farlo per me

Rosetta community · Created a new topic Virus detected

cannot extract, win build