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Great demo :)

Want to point out that there is exploit for some of XP in current version coming from the fact that attempting to start harvesting action for 5/5 items still advances time by small amount. So with enough amount of clicking it eventually reaches the point when item is being consumed and harvesting starts.

Ooo, very nice catch. Thanks, I'll add a ticket to fix that in v0.2!

Only just noticed this.. creative feature, got pointed out (yes I knew of it)
If you are going to get rid of it i'd suggest again to consider a collecting whilst full mechanic

It felt annoying enough to do that people wouldn't try to farm it (not casually at least) but it was also a really really useful tool if you were like 0.02 units away from being able to harvest and consume another resource without some other action to queue (used it a fair bit, to top up water as much as possible before setting out- and with the collection times being so fast anyway it was not worthwhile to farm xp from it)

When there's no leaderboard and if it breaks anything it would only be breaking for themselves, I think it's definitely something that could be.. accidentally overlooked, if there won't be a different mechanic to fill the hole

Alternate fixes would probably be too complex to be worth the dev time for now
Thought I should say something before it gets patched and makes it all *even* harder without purpose

That is a fair observation... I'd certainly be happy to allow completing a pickup action to ~99% even when you're full. But I feel allowing actually picking items up when you're full would cause people to accidentally pick things up without realising they're full.

I suppose if it was REALLY wanted then I'd consider adding a button which lets you consume an item early, so long as you have space for at least 90% of it or something? Maybe have a toggle option to automatically do it when you're trying to pick up another of that item? I'll add it to the 'maybe' list for v0.2, but it may be up being pushed back to a later version depending how long things take. I'm going to try and stick to a similar schedule of working on major updates for ~2 weeks then release it, rather than end up feature creeping.

As long as it's a thought, and yeah bi-weekly updates sounds fine
If it's just on the maybe list then as I said, can always overlook this one particular 'feature' until there's an opportunity to contemplate it more - it's useful and not really game breaking