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(1 edit) (+1)

Play it. Really cool so far! Please continue :)

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SPOILER PLEASE DON'T OPEN UNLESS YOU BEAT THE GAME.
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Puzzle island is skippable by doing this jump (see image). Bullet shows from where you need to jump. You need to use coyote time and charged attack for it (clearly i didn't look for ways to skip puzzle instead of thinking :).


Unless you're planning to make another, "harder" version of eye bossfight I think you should make it harder, like make eye way more active. Currently you just spam attack...

Gun seemed useless to me, because you waste shots very quickly. I think it would be more useful if it had about 15 shots by default (+3 per upgrade), and collecting bullets would refill all the ammo.

 Puzzle island is skippable by doing this jump (see image).

Damn, didn't realize that is possible. I actually added those three blocks because without them skipping was even easier, but didn't realize you can still skip it, heh. Oh well, let it be there for the speedrunners...

 ...eye bossfight I think you should make it harder

I tried not to make it too hard since people usually complain that boss fights in my games are too hard. The final boss will be harder, of course.

Gun seemed useless to me, because you waste shots very quickly. I think it would be more useful if it had about 15 shots by default (+3 per upgrade)

Gun originally had more bullets, but that actually made it too powerful compared to the sword, but I will see if I can make it feel more useful without making the sword useless (why use a melee attack if the ranged attack deals damage faster?). Balancing is hard!

(1 edit)

Maybe only drop bullets if player killed enemy by sword after fixed amount of kills? Something like drop 5 bullets after 4 sword kills.


Also I don't see how bossfights are too hard. I think they were fine. I always could kill boss after 5 tries at max.