I EVERY SINGLE TIME DIE TO MY OWN BULLETS AAAAAAAA Really cool game!
Dzhake
Creator of
Recent community posts
Huh, for some reason this game doesn’t work on firefox right now.
I remember playing it before. Console says that it failed to load every script in enemies/
. I wonder if you can reproduce and maybe try to fix the issue? But that’s probably not possible, i don’t even know what’s wrong…
Oh, nevermind, ad-blocker is being funny..
I made small mod, where your skin looks like you’re npc guy :3 You can play it at https://dzhake.github.io/a-graveyard-for-dreams/npcskin.html old link, new one where you can choose skin: https://dzhake.github.io/a-graveyard-for-dreams/
How is it going? I decided that I can try speedrunning the game, so I tried to make map. So far I only made main path (it just shows how should you move to collect all collectibles), and you can see it at https://github.com/Dzhake/a-graveyard-for-dreams/blob/master/dev/map/map.png . (There is .xcf file in same folder, if you have GIMP you can download it and edit map yourself if you want).
Sorry! You are right. I know nothing about engine making, so that's unusual for me... i hope you could do something about that, because that's confusing and unintuitive. Thanks for your reply! ..but i think about syntax highlight you can just take highlight.js and add it to code? tho idk, i didn't use it.. I edited my previous message, because i understood how rude i was..
Suggestions:
1) Syntax highlight
2) Better docs (i can help if you want)
3) Img rotation
4) Update auto-upgrade.
5) Keep code undo after save (after save undo history is lost. Probably not your fault, but you can think about this)
6) Better level editor
Bugs:
1) VERY OFTEN when i draw sprite it erases everything, so only last 0.03 second of drawing are kept. Fixes by randomily moving mouse around ...or by opening GIMP and then "upload image " lol
2) Sometimes when pressing "enter" coding screen goes down, and new line becomes top line so you need to scroll up. (uh. minor bug. annoying.)
3) I think there are no more bugs? 2 bugs? perfect engine lol
If you read description you probably saw "this game is possible with only hat/sword/hook :)" Original idea was: "who ever needs more max hp, i can beat whole game with one hp", then i thought that i can replace max hp with + max jumps, and then i just fit game to be fun with many jumps :p (AKA removed best mechanics: hat and hook :):
window.blablabla works! Thank you! Yes, i saw rooms transitions, pretty smart, tho i improved it by also using "roomName+x+y", so for example if you are in room "badfgdf_0_5" and you go somewhere, you go in "badfgdf_3434_439, so prefix stays." "upgrade()" is function, which i saw in gameName.html (after "export game"), it's in start, and it's name and code make me think that it upgrades game to newer version. I can try to change ID, but idk if that would work :p. Probably if i'll change it then it will be disconnected from trash engine (right what i need), and you should add option "change ID on export to:" in settings :>
Oh, i'm not sure which Id to change. When i use search, there are a lot of Id, but i don't think any of them is right. You said "can change in settings", but there is nothing about id. Ig Id is project name, which you can change it top. Only problem is what when i'm trying to search for it, vscode lags, cuz all data is in one line >_< Ig i will try to change project name, export, and change it back lol. Probably after that best solution is to do changes in one Id, and when everything works correctly/when i want to release new version i should change project Id and save it lol. idk.
This is like "Dance of Cards", but blackjack. I don't like blackjack (nor poker) because those are just luck-based games. But this and "Dance of Cards" are very cool games. I really enjoyed this game. In my first try i died very soon, but after that i understood what healing is very important :) So i took hearts, And killed everybody on my way >:) Just.. very cool.
When i save game in trash engine it also changes in itch.io.... WHY AND HOW AND CAN I STOP THIS SOMEHOW??? Y'know, i don't think version control things like git were created for fun :>
EDIT: I commented "upgrade()" and everything is fine now lol. Can you please add option in editor "auto-upgrade exported game"?? If no then i can try myself hehe
edit2: i uploaded it to itch.io after commenting upgrade() and... it doesn't work??? lol?????????
edit3: oh, that was build issue. So when i just open .html in browser, even if "upgrade()" is uncommented, it launches version with which it was exported. But itch.io auto-updates it........ wtf...
edit4: I uploaded it my github page, and... it didn't update.. uh what.
edit5: probably just a github pages issue. Tho idk how else i can check.
(i somehow reached post charcters limit xD (it's 20k..)) I also tried to create gamemode in menuMain, but i "compile error in gamemode" in console.
All the code for gamemode is this, what could even error here??
public properties:
gamemode
isIronMode
code:
imgAlpha = 0;
persist(me,1);
gamemode = "normal";
isIronMode = false;
Even if i comment all lines it still errors >_<
I can't fix a error :(
I created "gamemode" sprite with "isIronMode" public property. gamemode sets isIronMode to false (outside "onUpdate", so only on start ig). Then, in main menu i have created third callback "() => { gm.isIronMode = !gm.isIronMode; }," , and placed gamemode in main menu room. When i use "gm = findClosest(gamemode);" in menuMain sprite it says "can't read properties of undefined" :(