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this was pretty good! you did well on the parallax for the bg assets, it really feels like a big full forest leading back into mountains. the assets in general were well set up. i don't think it's a huge deal but i couldn't recognize what a few of them were supposed to be, they seemed a little out of place. the combat and platforming are both functional but very stiff, it feels like everything locks you up and the jump has no sort of forgiveness too it which combines to form a sort of sticky feeling to everything. you also left the ground whenever you went up a ramp or off an edge which could eat jumps or dashes. i liked the dash a lot, it also left the ground when you went up a ramp but it felt appropriate and fun. the music by your composer was well done and it came in and out at what felt like the right times. altogether i think ya'll did good job!