i played silent paradise back in the last mvm i submitted to, cool to see you're still doing this! this one's really large like that one for such a short jam. the writing is good, it's got a lot of fun ideas. the movement and combat are still pretty stiff from what i remember last time but they still get the job done. the push back on the melee is really harsh and there's a lot of blind falls because of the way the camera has a margin on the bottom. i liked the variety of locales and enemies though! and the general setting is just really cool. i enjoyed it overall, awesome to see your stuff again!
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I'm really glad you liked it!
If you play with a gamepad, you can use the right thumbstick to orient the camera a bit and better see where you're going. Sadly there's nothing in-game telling you that, and I have no idea how I could have the same feature with the keyboard controls (I'm open to suggestions if you have any!)
i'd recommend removing the margin on the camera for the up and down movement and making sure that at least one platform for progression always fits within the camera limits. alternatively if you really want to keep the margin, just move the camera back to center if the player stands still for a second or turns around. for controlling the camera on keyboard i'd recommend crouching moving the camera further down after you hold it for a second, same with holding up. nine sols recently released and had a great solution to this too, which was that you had a small robot that could fly that you use to scout the areas ahead of you but that's obviously a more involved solution to make especially in a jam. i'm looking forward to seeing what you make next year if you decide to participate again!