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(+1)

Absolutely loved it, mechanics are great, sound and artwork are both excellent, animations feel fluid. If I were to offer a bit of feedback I'd maybe consider allowing the player dodge ability/animation to interrupt the player attack animation, so you can react on the fly to the telegraphed attacks. This is only a minor thing though, please keep developing this as I genuinely want to play a full version. Really great job!

(1 edit) (+1)

Thank you! I agree, I think I might make dodges cancel the last couple frames of the attack (or at least allow queueing a roll after an attack), like others mentioned - it feels a little stiff and high-commitment right now. Thanks for playing and for the feedback, glad you enjoyed it! I’d love to keep working on this, hopefully I’ll find time haha