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Engine
Love2D
Team/Developer
abhimonk
External assets
monogram font by datagoblin: https://datagoblin.itch.io/monogram
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Comments
Hope you keep working on it and make it longer very enjoyable
some platforming was a bit too tight like the x3 orb dash room but otherwise felt good
Very linear since it was short and focused on enemy encounters
The bosses becoming uncorrupted was cool as well
Your stand in at the end letting me know I missed a collectable was a nice touch
I'm really impressed. There's so much in this game. I like the map and the aesthetic and the pacing. I like the fun little quips the characters make. At first I was frustrated when I died and had to start over, but then I realized it saves progress and you can unlock shortcuts which was great. I think it would play better with a controller, I used a keyboard. I tried to switch my options to the other keyset, but didn't see that option, just the remap option. Then I clicked on "title" without realizing that would blow away my progress which bummed me out! Great job, I say keep going.
Thanks for playing! Yeah returning to title resets the game, sorry about that. In the future I might implement saving/loading game. I might consider adding the option to switch keysets too (though controller is definitely the optimal way to play the game).
This game was awesome, the combat felt great and I really liked all the visual effects that gave the game more juice. I like the dash orb mechanic a lot it's fun to do, the timing for chaining a dash afterwards is a bit tight it'd be nice if you didn't start falling for a tiny bit after dashing thru an orb to make dashing afterwards easier. I love the art style and the nice piano soundtrack felt very fitting giving the game an overall great vibe. Great work on this I really enjoyed playing thru it! Keith the rat was my favorite lol
Thanks for playing! Keith is def a fan favorite, had fun writing his dialogue.
The game is insane so it’s kind of hard to remember it’s a jam game to juge it fairly. I got a bit frustrated by that feeling of being locked in an action and that attacks weren’t as consistent as I’d like but damned, that a nice game! sound design is very simple and works perfectly, the creatures look a bit goofy and very unique, the game is extreamly easy to read but the enemies attacks could be a bit more telegraphed. I loved the mechanics and the level design witha clear path thx to the nice bits of lore that got me looking for more. great job and maybe a full release soon?
Thank you! Glad you enjoyed it. I hope I can finish this in a couple more months, but TBD! Thanks for the comment and for the kind words.
Absolutely loved it, mechanics are great, sound and artwork are both excellent, animations feel fluid. If I were to offer a bit of feedback I'd maybe consider allowing the player dodge ability/animation to interrupt the player attack animation, so you can react on the fly to the telegraphed attacks. This is only a minor thing though, please keep developing this as I genuinely want to play a full version. Really great job!
Thank you! I agree, I think I might make dodges cancel the last couple frames of the attack (or at least allow queueing a roll after an attack), like others mentioned - it feels a little stiff and high-commitment right now. Thanks for playing and for the feedback, glad you enjoyed it! I’d love to keep working on this, hopefully I’ll find time haha
Game was great! Just wish there was more content. Satisfying mechanics and a nice soundtrack with a compelling world. Only thing that felt a little unfair was probably how you immediately fall after using the star jump things; would like to maybe see a fraction of mercy there to make getting the dash timing more forgiving.
Thanks for playing and for the feedback! That’s a great suggestion, I wish I’d thought of that earlier. Adding a tiny bit of delay to the fall after using a star pierce would make those sections way smoother, I’ll give that a try in a post-jam update.
i played through everything that was there, i enjoyed it! the bosses were well done, good telegraphing and there was a nice ramping up in difficulty as the fight went on. the fall speed is incredibly fast which made the platforming sections really frustrating in some parts, especially the couple of areas with the dashing mechanic where i found it was best to just spam both buttons at the same time and hope it worked. there was some good visual feedback on everything, getting hit and hitting something. i really liked the rat, both the fight and talking to them. the attack cooldown made it feel very sticky, i'm not sure if this would be a case where the cooldown needs to be lowered or more clearly visual represented. it was enjoyable though, i'd like to see how it goes on!
Thanks for playing and for the feedback! Glad you liked it. I might end up tweaking the fall speed at some point. Glad you liked the rat haha, he’s a fun little guy. Thanks you for playing!