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All around fun, not sure if the camera FOV shrinking with the character is intentional or a side effect but, other than that I loved the simple interpretation makes for good gameplay design.  Smooth as hell and I love the sound when I fall in the fire.

Thank you for the feedback!   Yes the camera FOV was intentional.  An added layer of difficulty as you shrink.   It was supposed to be a LERP'd transition, but since I ran out of time I never got to implement that.