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This is a really good quality list! A lot to think about.

"catapult pipe shouldn't need another worker": I was thinking of this one, I thought the pipe was a strong upgrade and needed a downside.

"I'm really reluctant to build new things or upgrade near the earthquake": The first idea behind it was to have some sort of 'prestige' that a lot of incremental games have. At the same time, building getting destroyed might be annoying for some.

(2 edits)

The problem isn't really that stuff getting destroyed is annoying. Imagine a big banner that says "in 5 minutes, you will level up and everything will be destroyed".

The problem is that those 5 minutes are now boring, there's nothing to do in them. (If you reset $ too, I might spend it but the minutes are still pretty boring)

I understand what you mean now and it make sense. I'll probably have to go with one of your suggestion.

I'm currently trying something new first. The money spent on a run will determine the reward given (ex: need to spend 300$ to get a blue shard and the extra is given back).