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Fluffy Lotus

142
Posts
6
Topics
96
Followers
3
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A member registered Mar 03, 2018 · View creator page →

Creator of

Recent community posts

If you got a good build, let me know. I'm curious to see them.

I'm soo focus on the first 30 minutes of the game, I've never been this far!  :)

Thanks for the quick reply, I just put a new version.

V0.03 added. Is the new web version size too big?

I'll be working on it this weekend but I don't think I can add anything major with all the fixes that are needed :( I don't want to guarantee any big update soon.

I posted the prototype to get feedback from close friends and didn't expect to get so many views. Thanks for all your messages! I'm reading all of them and my to-do list got bigger :)

Hello! Dev here. There's still a lot to do but let me know if you like the beginning or if I should throw this game in the hole ;)

There's a little scrollbar when items don't fit. Maybe I should resize the panel and hide some rows when not needed to fit everything.

(1 edit)

Is this using AI? Two volcano should make an explosion :)

oh no! I've never seen that. Was that on one of the question mark level?

It's difficult because it also depends on the luck of the loot. I really like your build, I don't see a lot of energon build!

That shield is good but is very hard to use. The rest was very good equipment!

That was very nice, thanks!

I commend your effort in finding and contacting me on itch.io. It's the first time I'm using Curator Connect. I did the setup, hopefully it works!

Even if you end up not liking the game, I will appreciate your feedback.

Thanks :)  but, I'll have to increase my marketing skills

Yes, I'm waiting for the steam Next Fest and will release after (in July).

Congratulation on finishing everything in hard mode !

Maybe it's a bug with the sword... The keycard is the last secret of the game, it opens up something on the overworld.

I'll write down the problem with the Shadow 4 and Flame, but I don't think I'll fix them for now.

Thanks for the help! I'll see if I can fix these problems and put the build officially here.

I don't have a mac to properly test the build. If you have time, can you try the one from here?

https://fluffy-lotus.itch.io/test

Password: tungol

I'll have to remove the link in a few days.

No problem. I'm trying to figure out how to build for mac.

The controls are very smooth!

You are right, I really liked that game.

I was in a low ideas phase and your comment is making my brain go wild :) Thanks!

Thanks for the feedback!

You gave me some good ideas. ex: Instead of just energy/health orb in the mining area, there could be shield and things that damage the enemy.

I'll look into those games. I'm not very good at story telling and the ? events are actually the developed one...

Did a quick update, there was a method that was not clearing memory.

Some of the descriptions are confusing :( The compact shields don't stack in the way you described. I'll put your comment in my list to fix the description.

The version number in the game was not increased. It will be changed an other day. All the new changes are there.

Thanks for the info, I'll look into it. Do you remember if there were any other enemies while this happen or were you able to continue the game?

I don't have a mac to compile :(  If the full version is available (for a cost) on a website like Kongregate, would that be an option?

The game is very polished.

Thanks for the message :) It's pretty cool that you decided to play the first before the new one.

Thanks :)

I never tried the app. I did some change, it should work now. You might have to update/re-install the game.

Which browser are you using?

I like the idea of a self-damage build.

I'll keep it how it is for now. It would be to much of a change. But I does make me think... I'm looking for way to interact with the mining board in different ways and there could be items that change things.

You gave me some pretty good ideas, thanks!

Thanks for the great suggestions! I'm planning on changing how the battery works, instead of keeping the charge, it will give x (5?) amount of energy at the beginning of each battle. I also want the enemies to "run away" if they can't hit the player. I don't want people to feel like they need to grind.

Also... did you really get those items in the screenshot or is that edited? That is a very strong inventory.

There should be a scrollbar maybe it's not visible enough.

I wasn't sure between adding mystery or letting the user plan their route. For now, I went with planning the route.

I'm planning on having 4 maps in total. They other maps will have a more complex route system so planning might be needed.