Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fluffy Lotus

149
Posts
6
Topics
101
Followers
3
Following
A member registered Mar 03, 2018 · View creator page →

Creator of

Recent community posts

I understand what you mean now and it make sense. I'll probably have to go with one of your suggestion.

I'm currently trying something new first. The money spent on a run will determine the reward given (ex: need to spend 300$ to get a blue shard and the extra is given back).

I will :)

Right now, I'm working on fixing issues and properly doing the building upgrades. I'll look for new skills and upgrades after.

The Drone isn't useful right now since it interact with the cloud.

This is a really good quality list! A lot to think about.

"catapult pipe shouldn't need another worker": I was thinking of this one, I thought the pipe was a strong upgrade and needed a downside.

"I'm really reluctant to build new things or upgrade near the earthquake": The first idea behind it was to have some sort of 'prestige' that a lot of incremental games have. At the same time, building getting destroyed might be annoying for some.

New update, 0.05! The game is starting to get the vide I'm looking for.

Thanks for the info. There should be a new version at the end of this weekend. This should be fixed.

There is a Discord but nobody visited it so I stop linking and looking at it. You can post things here for now.

I'll look into all the things you wrote. Peons sometime get lost. They usually just do what is the closest to them. When a peon is assigned a building, it's a bit random and could be someone that is in the house...

Stability starts at 150 and then goes up by 500 every time it goes to 0 (150, 500, 1000, 1500, ...). The stability goes down by the number of earthquake. For example, after 3 earth quake, the stability goes down by 3 points.

I still need to find a better system. Maybe I'll just make it go down by 1 all the time or maybe the building shouldn't get destroyed. I like the yellow shard concept since it allow people to choose which building blueprint to get. This makes the game a bit less linear.

If you got a good build, let me know. I'm curious to see them.

I'm soo focus on the first 30 minutes of the game, I've never been this far!  :)

Thanks for the quick reply, I just put a new version.

V0.03 added. Is the new web version size too big?

I'll be working on it this weekend but I don't think I can add anything major with all the fixes that are needed :( I don't want to guarantee any big update soon.

I posted the prototype to get feedback from close friends and didn't expect to get so many views. Thanks for all your messages! I'm reading all of them and my to-do list got bigger :)

Hello! Dev here. There's still a lot to do but let me know if you like the beginning or if I should throw this game in the hole ;)

There's a little scrollbar when items don't fit. Maybe I should resize the panel and hide some rows when not needed to fit everything.

(1 edit)

Is this using AI? Two volcano should make an explosion :)

oh no! I've never seen that. Was that on one of the question mark level?

It's difficult because it also depends on the luck of the loot. I really like your build, I don't see a lot of energon build!

That shield is good but is very hard to use. The rest was very good equipment!

That was very nice, thanks!

I commend your effort in finding and contacting me on itch.io. It's the first time I'm using Curator Connect. I did the setup, hopefully it works!

Even if you end up not liking the game, I will appreciate your feedback.

Thanks :)  but, I'll have to increase my marketing skills

Yes, I'm waiting for the steam Next Fest and will release after (in July).

Congratulation on finishing everything in hard mode !

Maybe it's a bug with the sword... The keycard is the last secret of the game, it opens up something on the overworld.

I'll write down the problem with the Shadow 4 and Flame, but I don't think I'll fix them for now.

Thanks for the help! I'll see if I can fix these problems and put the build officially here.

I don't have a mac to properly test the build. If you have time, can you try the one from here?

https://fluffy-lotus.itch.io/test

Password: tungol

I'll have to remove the link in a few days.

No problem. I'm trying to figure out how to build for mac.

The controls are very smooth!

You are right, I really liked that game.

I was in a low ideas phase and your comment is making my brain go wild :) Thanks!

Thanks for the feedback!

You gave me some good ideas. ex: Instead of just energy/health orb in the mining area, there could be shield and things that damage the enemy.

I'll look into those games. I'm not very good at story telling and the ? events are actually the developed one...

Did a quick update, there was a method that was not clearing memory.

Some of the descriptions are confusing :( The compact shields don't stack in the way you described. I'll put your comment in my list to fix the description.

The version number in the game was not increased. It will be changed an other day. All the new changes are there.

Thanks for the info, I'll look into it. Do you remember if there were any other enemies while this happen or were you able to continue the game?

I don't have a mac to compile :(  If the full version is available (for a cost) on a website like Kongregate, would that be an option?

The game is very polished.

Thanks for the message :) It's pretty cool that you decided to play the first before the new one.

Thanks :)