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(+2)

Sorry it took so long for me to get back to you on this.

So the problem here was that a decade ago (oh god has it been that long) when HammUEr was created, all my test maps were Proper Quake Maps, which were nicely cut down to a handful of digits after the period, so I was all "oh, cool, I just need to use floats for this".

Enter your test maps, which are Technically Quake Maps But Not Really and have super tiny values like

8.552847072295026e-49 

(that's 0.[48 zeroes]8552etc) in them, which float takes one look at and goes "nope".

The new Not Fucking Dead update has been rewritten to use doubles for everything, as it always should have, and loads your crashing maps without problems.

Thanks so much dude. I know its prob the most annoying thing to look at my values and see that type of shit but I really appreciate you pushing up a fix for this. It was quite odd to deal with as I do still generally try to resolve any brush problems. Either way I am glad you resolved this and will give it a try soon. Thanks for the support on it HammUEr has been my go to for quite some time and I could not work  on my games level design the same without it <3

Just letting you know i tried out the new update and it works with every single map i have ever made, thank you so fucking much. 
I truly appreciate how even after all this time and going through such a struggle you still took the time to consider it and get it fixed for me. You really didn't have to do that and I just wanted to make sure you know that I genuinely appreciate the efforts <3

No worries, glad you're unblocked now.
Again, sorry it took so long.


Merry Christmas