This is super sick, I loved it. My final time was 1266 or so.
At first I was a little lost due to the lack of a map, but I’m actually really glad there was no map. It felt rewarding to recognize the terrain when I was re-exploring old areas with the tonfa jump. I also really loved the abundance of secrets and health/damage upgrades everywhere. I found the sash at the top of the map and that felt really good to get.
That one room before the end with the chain grapples + tonfa jumps was really satisfying. In general I love how the grapple gives you a little hop at the end, it makes everything flow so well.
Loved the final boss too. The attack pattern felt really good. My only possible feedback for that fight is it would have been cool if the boss required you to grapple at some point, i.e when the boss jumps away, if it spawned ‘grapple points’ (or even if there was a couple static grapple points throughout the boss room), that might have been neat.
Really great job. Also the art style is so cool. The high-contrast white-with-shadows design for the player + enemies is great, I haven’t really seen that style before.