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(+1)

This is super sick, I loved it. My final time was 1266 or so.

At first I was a little lost due to the lack of a map, but I’m actually really glad there was no map. It felt rewarding to recognize the terrain when I was re-exploring old areas with the tonfa jump. I also really loved the abundance of secrets and health/damage upgrades everywhere. I found the sash at the top of the map and that felt really good to get.

That one room before the end with the chain grapples + tonfa jumps was really satisfying. In general I love how the grapple gives you a little hop at the end, it makes everything flow so well.

Loved the final boss too. The attack pattern felt really good. My only possible feedback for that fight is it would have been cool if the boss required you to grapple at some point, i.e when the boss jumps away, if it spawned ‘grapple points’ (or even if there was a couple static grapple points throughout the boss room), that might have been neat.

Really great job. Also the art style is so cool. The high-contrast white-with-shadows design for the player + enemies is great, I haven’t really seen that style before.

i'm really glad you had fun with it! i wish i had been able to spend way longer on the boss, i had a lot of ideas that i just couldn't make time for because of how inefficient the room set up was. i even had a concept for another boss that was supposed to be in the area with the moon that i was super hoping to get to, i plan to continue it though so hopefully i can get the bosses behaviors the way i want in that version. thank you so much for playing it and for leaving feedback! it really means a lot