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(1 edit)

I'm messing around with this project to learn Dialogue Manager and running into a weird issue.  It's difficult to search for but I didn't see any mention of it on the github repo.

Couple setup points first:

  • Updated to Dialogue Manager 2.44.0 through AssetLib in Godot 4.3 .NET (using the GDscript version of this project)
  • Fixed issue with coco.look_down() not doing anything by setting the blend_position parameter on 'idle' instead of 'walk'

A `do` command immediately following a title causes the dialogue to briefly appear and then disappear. You're then stuck and unable to do anything anymore. You can recreate this by editing 'main.dialogue' and switching the 1st and 2nd lines of the 'pick_apple' title. Is this a bug or just not allowed?