Thanks, that works now!
Obsurveyor
Creator of
Recent community posts
Thanks for the update!
The `do` command following a title is still broken in the new version and this example. Same thing happens, soft lock after dialogue briefly appears and disappears. I never got back to this post before but if I remember correctly, it's a timing issue and the state getting messed up. That was 2.44.0 though, so it might be different in 3.0.0.
edit: I found some more of my comments in a Discord on the timing issue. Specifically, it's in the _on_mutated() function and the timer that always hides the balloon after 0.1 seconds that a `do` triggers.
I'm messing around with this project to learn Dialogue Manager and running into a weird issue. It's difficult to search for but I didn't see any mention of it on the github repo.
Couple setup points first:
- Updated to Dialogue Manager 2.44.0 through AssetLib in Godot 4.3 .NET (using the GDscript version of this project)
- Fixed issue with coco.look_down() not doing anything by setting the blend_position parameter on 'idle' instead of 'walk'
A `do` command immediately following a title causes the dialogue to briefly appear and then disappear. You're then stuck and unable to do anything anymore. You can recreate this by editing 'main.dialogue' and switching the 1st and 2nd lines of the 'pick_apple' title. Is this a bug or just not allowed?
I'm noticing now that the white ball in my browser quickly walks itself off the screen when I load this page and my normal controller controls player 2 in the browser even though it properly controls player 1 in GMS2.
I did test this in GMS2 before but wasd is mapped to the second player too, along with the mouse click jump so I assumed that was the first player and the white ball was something else. I also see now that the color of the text corresponds to the ball and only the white text has the record info. Got it! Thanks for the info.
Also, may I suggest publishing a package with just scr_winput and an example obj_input_controller that can be imported into existing projects? I just created one for myself but it would probably be useful for others and for updates.
Doesn't look like Issues are enabled on the github repo. I saw these in the web demo but thought maybe it was just a browser thing:
Recording inputs doesn't seem to work. I record a couple jumps with a mouse click and then try to playback and nothing happens. I've also tried recording moving back and forth, same result.
If you press P again after starting playback, you get a crash. (black screen in browser).
I really love this game, especially the 3D world! The hook shooter is a great idea. Sent some support your way because of how how much I've enjoyed playing it.
Any chance of getting a permissive license(MIT, BSD, Apache, CC0, PD, etc.) on it in github? I'd like to study code and mess with it myself but I don't want to run afoul of your copyright. If not, no big deal!
I really like this app! It's perfect for organizing my hobby projects. I just wish I could re-order items without saving, editing by hand and re-importing.
Nice-to-haves include:
- Status re-naming(I don't need Submitted or Approved but I could use them for other things, it would be fine if I had to edit the file by hand)
- Show numbers with percentages, no hover-wait required(It shows an ugly colon all the time but not the number and it's too slow to appear)
- Multiple project support through normal file use(Just let me double click a project file to open it, then I can store the file in the cloud or a git repo)
- Sub-items(I could live with tasks as collections if I could re-order)
There also seems to be a tiny issue with hover to fade up. It shows a slightly blurry text that snaps clear when the fade is done. This may be a Windows thing or maybe it's doing a cross fade between the two texts with different alphas. Perhaps it's just a side effect of whatever UI library this is.