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Neat little concept.  I liked the idea of health regen and damage being tied to heat.  It took me a while to figure out you could hold down to fire faster - I assumed it was going to 'cost' heat upon being dropped in the level.  Overall fun idea, managed to make it through all levels :D

I didn't focus as much on making the tutorial clearer, instead focusing on the core mechanics more, but I think I'll make the gameplay more clear next time.