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drahmen

131
Posts
13
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

This game was really cool.  Started getting really rocked by the third fight, but I loved everything here. The music went way harder than it needed to :3

Hah, that was pretty fun. Cool entry :D

Fun idea, some of the levels were quite challenging (the one where I had to constantly recharge after each long jump I probably spent 10 minutes on). Recharging faster definitely would've been nice.

Fun platformer, and the music was an absolute jam.  Really enjoyed the mechanic - thank you for making a platformer that didn't make me hate my life :D

This was a really interesting idea.  I wish the actual bumper interactions felt a bit more juicy, but I appreciate the old pc game style vibe.  Really leaned into the western vibe - well executed.

Yeah, wish I had time to balance the difficulty a bit more.  Thanks for playing :D

cats go vroom :3

Thanks for playing!

I have no idea what I just played, but I loved every minute of it.

Thanks for playing :3 Yeah, the sound file had some issue for sure, will look into it after the jam.

Fun idea, and fun presentation.  Unfortunately the controls needed a little more polish, I think.  The transition between climbing and not-climbing left things feeling a bit jarring.  I'm still not sure what I'm supposed to do with the rock in the tutorial level D: It would attach to my hand, then disappear, then be there, then not, and I'd ultimately just drop it on the ground by falling down.

That was really fun, and really hard :D Fun overall idea, always pleasantly surprised with how some folks interpret theme

Thanks for playing :3 Definitely could've used an extra few hours to play test and balance

Thanks for playing :3

As mentioned elsewhere, I started about halfway through the jam - definitely would've loved more time for balance. It was a bit chaotic as is :D Not sure what happened with the sound file, but yeah, I need to dig into what happened there. It showed up in testing, just couldnt get back to it.

Thanks for playing :3 

Definitely didn't get to work on balance as much as I'd have liked.

Yeah, we had about 90 minutes to balance the game before submission :D Found out about the jam on Wednesday - simply didn't have time. Totally agreed, needed more balance.

Thanks for playing :3

A lot of care and attention went into the art - it reads fantastic.  I know you didn't quite finish, but what you have is a fun concept.  Good job :3

Short, simple, fun.  Enjoyed the concept and the music.  Good job :3

Cool little game, reminded me of Infectionator.  Got suuuper laggy at points, I'm guessing something with pathfinding.  Fun game :3

Cool little entry here.  I wish there was slightly more info on what does what, but the core concept is pretty cool.

Works as intended

Cool little game, really enjoyed the overall aesthetic.  Had kind of an old school 3d vibe.  The controls were surprisingly tight, which is good, because I was running like a madman on those damn ledges :D

Yep, needed more time to balance for sure.  Realistically I built it over the course of about 3-4 days and really just didn't have time to balance.

Thanks for playing :3

Aw, found a game breaking bug on what I'm guessing was the last room :(  Wasn't sure what to do and I clicked one of the pipe puzzles that I had already solved and it just locked me out of any interaction.

Beyond that, really awesome job with the puzzling, perspective, and aesthetic.

In an alternate timeline, this is what AAA gaming looks like.  Take me there.

I had a blast designing these derpy little cats :D 

Thanks for playing!

Yeah, I definitely wanted to add more depth, but I started a few days late.  Will add more levels and difficulty ramping if I continue making the game, for sure.

Thanks for playing :3

Thanks for playing :3 Saw the jam theme and immediately had the idea and basically had to build it

Thanks for playing :3  We had about 90 minutes before the end of submission to get from 'the enemy absolutely destroys us, every time' to 'okay, at least it wasn't a complete snooze fest'.  Way too much stuff to balance, but was overall happy that at least we could have derpy cat army :D

Fun entry, pretty funny.  Like the overall flow, but man, did it ramp up in difficulty at the end :D

Solid game, and super polished.  Nice entry.

Wow there is.. a lot here.  I wish the level feel had a tad more polish, but the variety of skills, characters, and level themes more than make up for it.  Really cool entry!

Cat game entries unite!  I made a cat game too :3

Cool idea overall, though I'm pretty bad at dodging asteroids in cat-food powered spacesuits, apparently

This was pretty cool. Definitely took a bit to get used to the controls, but once I did, it made a lot of sense.  

This game is absolutely hilarious.  It got really hard, but I love what you have here.

Gotta keep the neighbor cats fed :D  Yeah, I wish I had time to spread out the upgrade and pace of battle a bit.  Will definitely improve on the overall flow if I work on this further.

 Thanks for playing :3

Honestly, I think it was only in the tutorial area.  The time slowdown felt really, really long.  Like, unintentionally long.  The actually gameplay in the core game was totally fine.  I don't think it was performance, it felt like maybe an early value that you never went back and tweaked, but that's my random guess.

Fun little game.  Placing the marble was definitely slightly finicky, but not bad once you got used to it.  Really smart the way you guys handled allowing drag from everywhere - especially in browser.  Nice job.

Excellent entry, loved everything about it.  Seemed to have a few glitchy bits in terms of time slowdown, but very, very smooth overall.  Awesome job.

Pretty hard, but this looked pretty solid.  Nice shaders, very retro.  Well done.

I dig the vibe of this so hard.  Clever writing, super cute sprites, lot of polish for the systems you managed to get.  Wish there was a bit more depth, but solid, solid entry.