This game was really cool. Started getting really rocked by the third fight, but I loved everything here. The music went way harder than it needed to :3
drahmen
Creator of
Recent community posts
Fun idea, and fun presentation. Unfortunately the controls needed a little more polish, I think. The transition between climbing and not-climbing left things feeling a bit jarring. I'm still not sure what I'm supposed to do with the rock in the tutorial level D: It would attach to my hand, then disappear, then be there, then not, and I'd ultimately just drop it on the ground by falling down.
Thanks for playing :3
As mentioned elsewhere, I started about halfway through the jam - definitely would've loved more time for balance. It was a bit chaotic as is :D Not sure what happened with the sound file, but yeah, I need to dig into what happened there. It showed up in testing, just couldnt get back to it.
Honestly, I think it was only in the tutorial area. The time slowdown felt really, really long. Like, unintentionally long. The actually gameplay in the core game was totally fine. I don't think it was performance, it felt like maybe an early value that you never went back and tweaked, but that's my random guess.