I see! I was mainly confused with WIS but with your explanation I understand it now. (I typed WIL instead of WIS in that first sentence my b!) There is small typo in page 10 where it says
> Add +DEX to ranged attack damage.
Which is where my main initial confusion came from. But I understand now thank you!
I have a second question though! Construct has Stone Skin, would that synergize with Favor of the Gods? Technically its not wearing armor or would that be just a play on the verbiage? (I have a player who is trying to do it haha)
EDIT: Oh and one more question!
> Enemies in a PC’s current zone could force a STR save to avoid damaging blows as you move into an adjacent zone.
Is that dependent on the monster or every monster?
Typos! The bane of my existence. Thanks for letting me know. It will be fixed the next time I post an update.
Stone Skin and Favor of The Gods: I have no idea, I never thought of that. I would let the player do it, but then make a point of attacking other parts of their character sheet from time to time. I’ve had a few “OP” fighters in the past. I gave them lots of enemies to slay and would occasionally hit them in their weaker stats.
ZONES: That is just an example of how you can make each zone its own unique challenge. So it’s not happening all the time like a D&D attack of opportunity. It needs to make sense in the fiction. There’s a giant 4-armed serpent-man statue wielding giant scimitars in that zone? Heck yeah you need a STR or DEX save to move in or out of that zone. Are there 3 goblins in a similar zone? Probably don’t need a roll to move past them. 12 goblins? Maybe now we are back to rolling a Save of some sort to move through the zone.
It’s entirely up to you as the GM. Whatever make the game more interesting.