The version with lighting is already out, by the way.
okay so uhm idk if this is my problem, but for some reason even tho I have settings to default and lighting enabled and all 4 light setting were filled and I turned on dynamic mode on the model, NO FIX, bilinear settings all off STILL NO FIX, please tell me how can I fricking get this back to working my man
You might be using this shader incorrectly.
First, let me explain that the shader’s behavior simply declares the shader, while the shader is applied to a node through an action.
For example, create a scene with cubeMesh1
and four light sources.
After add PSX Shader to behavior of the root node, add the lighting nodes, and enable the UseLight
.
And after that, call PSX Shader action to assign the shader to cubeMesh1
. I trigger the shader assignment in the "Before first drawing do something" event.