Depends on what you mean by that. In general, you can start by writing to me at this email: samgradyart@gmail.com.
SamGrady
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A member registered Jul 29, 2022 · View creator page →
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dynamically adjust the Field of View (FOV) of camera nodes
Try visuals of the original PlayStation era with this CopperCube shader.
Here are my methods to enhance your workflow with the Vector3D class.
An extension for mirrors, not well-optimized and created just for fun.
Recent community posts
You might be using this shader incorrectly.
First, let me explain that the shader’s behavior simply declares the shader, while the shader is applied to a node through an action.
For example, create a scene with cubeMesh1
and four light sources.
After add PSX Shader to behavior of the root node, add the lighting nodes, and enable the UseLight
.
And after that, call PSX Shader action to assign the shader to cubeMesh1
. I trigger the shader assignment in the "Before first drawing do something" event.
Here’s the link to the official guide on how to install them:https://www.ambiera.com/coppercube/download_extensions.html#HowWork
CopperCube 6.6 Mirror Extension comments · Replied to Andgameplay in CopperCube 6.6 Mirror Extension comments