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SamGrady
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Well, it depends on what kind of AI for enemies you need.
If you need pathfinding, you'd be better off contacting Sven - he might be able to help. I don’t work with pathfinding algorithms since they put a heavy load on the game and only work well with a very small number of enemies (2-3 per location).
Otherwise, i could just write a simple AI, similar to the built-in one in the engine. It could patrol and react when it sees the player, but its movement would be limited since it wouldn’t actually navigate the environment.
You might be using this shader incorrectly.
First, let me explain that the shader’s behavior simply declares the shader, while the shader is applied to a node through an action.
For example, create a scene with cubeMesh1
and four light sources.
After add PSX Shader to behavior of the root node, add the lighting nodes, and enable the UseLight
.
And after that, call PSX Shader action to assign the shader to cubeMesh1
. I trigger the shader assignment in the "Before first drawing do something" event.
Here’s the link to the official guide on how to install them:https://www.ambiera.com/coppercube/download_extensions.html#HowWork