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SamGrady

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A member registered Jul 29, 2022 · View creator page →

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Depends on what you mean by that. In general, you can start by writing to me at this email: samgradyart@gmail.com.

(2 edits)

You might be using this shader incorrectly.
First, let me explain that the shader’s behavior simply declares the shader, while the shader is applied to a node through an action. 
For example, create a scene with cubeMesh1 and four light sources.
After add PSX Shader to behavior of the root node, add the lighting nodes, and enable the UseLight.
And after that, call PSX Shader action to assign the shader to cubeMesh1. I trigger the shader assignment in the "Before first drawing do something" event.

The version with lighting is already out, by the way.

Here’s the link to the official guide on how to install them:https://www.ambiera.com/coppercube/download_extensions.html#HowWork

I love you too... Thank you ))

Look, the material index in the editor starts from one, while in the shader it starts from zero. So, take the index you need from the editor and subtract one.

At the moment, I’m not working on the shader, so I can’t say when the update with lighting will be released.

What can I say? That’s the game. We’re all just out here chasing the dragon, feeling like we’re this close to catching it.

game doesn't support fullscreen

A small update is still an update, waiting for the game))))

Glad to hear that you haven't left this project. Thank you for the inspiration, and I hope you finish this game one day so we can all play it)

I start learning coppercube because of your videos of this game and still waiting with believe…

Nice)

Thanks! In the next shader update, lighting might be added, and a lot of things will be reworked again, but that’s way off in the future :

)

In the 'irrEdit - Irrlicht Properties' tab, you can find material properties of your node such as material index, material type, z-buffer, and many other material parameters.

Love you too, man)))

Thanks)

Thanks.

It still needs some work, but thanks)

Thanks, man. I hope one day I'll see this shader in one of your games.

Nice work! A great sequel to the game.

Thanks

Sorry but i'm not really understand what you mean...

Thanks, I just create extensions for CopperCube sometimes when people ask for specific solutions.

It is still in development, so I hope it can become more user-friendly and powerful. Anyway, I appreciate your like it.

I hope. I created it primarily for the forum, but during my testing, it appeared to work well.

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It's hard to believe that a game like this can be created on the Easy FPS Editor.

hear that from you is biggest price for my work

thanks, i'm just start learn this language two day ago so you really help me

no I like this way, thanks for that i meet this language, i have questions about how you make argument for open and save

hi sven, i wonder is you use freebasic for export?

i mean that work on game will continue after jam?

coppercube abstract community · Created a new topic DEMO

Is it possible to use demo (like first level of game) and after end of jam finish game (just realized i can't complete project in this time) or i need publish game like it is (short and boring)...

do not name files in cyrillic

i use only paypal so you can rip models from demo file

if you cant buy this pack just rip file from demo, i use only paypal.