0.6.1.0
Other Changes:
- When a popup can't be created because there's one open already, it will now flash.
- Recruit popups now close off when recruits arrive, same with tournaments when they finish.
- Dragging a hero or item over a popup will now only make it the highest priority after a small period.
- "The Guild's Wage/Rent is now..." message will no longer be spammed as much.
- Cleaned up some early tutorials.
- Crafting pin hovers will now always show the recipe.
- Cleaned up the requirements section of the Merchant and Furniture guides.
- Some of the merchant requirements were mismatched from the guide's description and now aren't.
Balance:
- Enemies now drop weaker potions, and order potions now give rarer potions.
- Increased the amount that potions heal across the board.
- Enemy damage has been increased a bit.
- Tweaked the scale for the amount of enemies that appear per room in dungeons.
- Finishing a battle in a raid will now heal the team slightly.
- Ambushed raid teams will now always attack after enemies attack, and enemies will also attack faster.
- Heroes are now much more likely to wake up on time, unless overworked.
- Tournament rivals are now slightly stronger. (Still weaker than they were before.)
- Sleep schedule mechanics have been tweaked to make the sleep schedule more rigid.
- Changed how hero fleeing works, they can no longer spam to run away, but will have a higher base chance of escaping.
- Consecutive misses by heroes in raids will now slightly increase accuracy.
- Less dungeons will now generate per notice board made.
- The interior designer now needs 75 reputation and a room with three beds to appear in the guild.
- Reduced how fast reputation from orders decays.
- Buffed spiderlings and mini slimes.
Bug Fixes:
- Starting a gathering project will no longer show the hero gathering way more than they really are.
- Hero Info pins now show gathered items.
- Fixed hovers not showing up occasionally when hovering over a different box.
- Minimizing a raid popup will no longer play the sounds in the background.
- Heroes that are sleeping in on purpose will no longer wake up the hour the shift starts occasionally.
- It is no longer possible to interact with the guild hall while moving and resizing popups.
- Fixed an issue with the rival team viewer.
- Interior designers will now sell products for cheaper on clearance friday.
- The first map on the raid map (Tended Hollows) can no longer generate with a level too low if it's pirate/sandy themed.
- Fixed some issues related to duplicate messages in the dungeon raid textbox.
- Removing items from the crafting popup will now update the recipe properly.