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Interesting idea.

The biggest problem I had was reading the math problem while it's moving so fast. I would slow down the screen scroll so the player can see, or at least give them a slow down button.

Also maybe start with easy problem so the player feels like they understand the game before it gets hard.

(1 edit)

This is called "oops". When I tested the game, I doubled the speed. And when I finished testing, I got such a skill that the speed seemed normal to me)