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Hello,

Ok, firstly.. the sprites in those cells do not need to be empty/blank, instead they need to contain (references to) sprite image *zero*, ie. the very first sprite in the set (it is a good idea to keep it blank).

You can use the Sprite Brush tool to paint sprite images into the cells of a tile.

You may also find it helpful to use the compressor to make sure only one blank is present (in the sprite-set) and used in the tiles...

ie. If you are pixelling tiles by hand then decompression is enforced/necessary before you can do this which will make every sprite-cell (in the tile) refer to a different sprite image, so try compressing when you have finished pixelling (to make all the "blanks" use sprite zero and that will let you see the expansions).

I hope that helps!

It sure did! I was messing with the sprite pixels in the Tile Editor directly instead of the Sprite Editor. The trick is to leave the Tile Editor window close as a reference (I want to see how an expanded sprite looks with some hi-res overlays) but paint the pixels directly in the sprite editor.

Thanks!