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If the jumpscare is a recorded video, you could play that in a widget that you add to the player's viewport, or if it's actually in game have a small area away from the play area with a camera, then switch camera, play the animation, then show the game over screen.

Thanks for the tip! I can never get videos to play in the final build so this one is all in game - I will do it the way you said that makes a lot of sense.