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A member registered Oct 01, 2017 · View creator page →

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Really great work at building up the creepy atmosphere and the payoff was great.

Was not expecting a Call of Duty Zombies style of game, but it was fun and difficult. Only thing I could think of would be slowing the enemies down as they swarm you so quickly.

Starts off weird and doesn't stop, that ending was so tense just waiting for something to happen and the payoff was great. Fantastic work!

The jumpscare got me so good, but I think I broke the ending a bit or something.

Short but a lot of fun for such a weird game. Loved the monster's reveal and the really creepy face.

A good mix of cute and creepy that I feel like mascot style horror needs. Would love to know more about the environment in the demo though.

Loved the creepy factor in the game, it was certainly a fun little game to get scared by.

For your first full game on Itchio, it's pretty good. Maybe fix up that open back door to prevent explorers like me, but it did get me a few times.

Played the 1.1 release and  it's pretty fun. Glad you polished up the AI a bit because that skinless boy was brutal.

Thanks for checking it out! It was a lot of fun making it and glad you liked it.

Thanks for checking it out!

Not sure what happened, but the updated version I uploaded this afternoon will have it trigger once you get to the door and not walking away from it.

Awesome to see new games from you, and while there's a bit that could be polished up, the overall game is pretty creepy.

That's actually not a soft lock. Walk away from the door a bit and something should happen.

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Found the problem, it would only enable the chance to interact once.

Version 2 has that fixed and is uploaded now.

A very interesting and weird game, but that reveal was incredibly fun and I honestly didn't see it coming. Great work.

An interesting story, but I gave some feedback on how the delivery could be better conveyed. Loved the scares and the overall creep factor!

Definitely one of the weirdest games I've made, but it was a lot of fun and scratched that cooking style horror itch. Sadly, there wasn't any absurd failure ending.

Really nailed the design of a bitesized Puppet Combo game, and the only complaints I have are the same as actual Puppet Combo games so I think you did pretty well for your second game.

The atmosphere was great, really had me checking around the corners to see what was around me at all times.

It was short and simple, but had a good unsuspecting scare. I ran through it a few times thinking there were multiple endings because the exit door unlocks early.

Loved the non-euclidian design, it played very well and the sequences were solid. The sound effects were impactful, and the whole demo had an air of uneasiness throughout.

This was a lot of fun, I loved the cameos and I nearly freaked out when my favorite scary movie was the only option.

I like the setup the demo provides, and how it gives you a taste of the gameplay mechanics/story.

Having a 4 month old myself, this was pretty accurate.

A game that builds up it's story slowly and fills you with dread midway through, only able to witness the characters descent into grief. Great pacing and storytelling, with some pretty tense moments.

It's a bit rough around the edges, but the atmosphere is good and with a bit of polishing and further development I could see the full game being pretty fun. Also, the toilet flushing absolutely broke my brain.

It really makes you wonder what will be the payoff, with so much weird tension and the slow mechanics really play into it well.

I get what you were going for, but it fell into a lot of the problems that new devs run into. Looking forward though to how you keep at it, I love seeing new developers get better and better.

The build up and red herrings were fun. This is the kind  short session horror I love.

Absolutely amazingly adorable and the not so adorable sequences were great. Subversive horror is my favorite genre and you nailed the creepy build up with a really solid payoff.

I liked the vibe of this, it reminded me a lot of Sylvio but the tory was a bit confusing and the mouse cursor didn't show after dying to the monster/reaching the end.

Full of a mixup of gameplay styles that play off each other pretty well. Personally, the DoodleBob section was top notch, but all of it was fun when I wasn't being an absolute idiot.

A nice take on the backrooms, blending the levels together with a certainly creepy looking threat.  The biggest threat though is having to restart the entire game every time you die, and you will thanks to traps or weird enemy placement.

Amazing work at building not only a very isolating environment, but having an enemy that is actually pretty damn terrifying if you're not expecting it. Great job!

Thanks for playing! I'm a solo developer, and really appreciate your video on Coaldust!

Thanks for not only playing, but making a video on my game!

The monster does start off slow, but I wanted to make it more of a growing threat. Each generator after the 2nd makes it go faster, and after the 3rd generator it will zero in on the player instead of roaming. 

Definitely captured that creepy vibe of analogue horror with a funny take on it.

Really awesome work building up a creepy experience, and making it into something heartwarming.  Also totally guessed it on the genre of movie.

The monster having the solve the puzzle was great, I loved the chase sequence at the end, but the only disappointing part was that having to respawn removed the amount of tapes I had collected.