No worries, it's all part of game dev =P Hope it's ok if I keep posting these (I'm really enjoying the demo, haha!)
This one happened when Cody used Heartbreaker, though I was able to choose ignore and continue. (Although now that I think about it, I loaded a save mid-battle, which maybe I shouldn't have...)
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 990, in audienceChk globalCards.append(pickevi) UnboundLocalError: local variable 'pickevi' referenced before assignment -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 990, in audienceChk globalCards.append(pickevi) UnboundLocalError: local variable 'pickevi' referenced before assignment Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 CHI Project 2.0 Wed Dec 18 17:29:15 2024