If you find a bug, please screenshot and report it!
Sci-fi fantasy visual novel, turn-based RPG, and murder mystery -- all in one! · By
Hi! This is coming from the Steam demo, but hopefully it'll still be useful! (Happened when Skylar used a skill against me)
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 127, in script call call natSkyFight from _call_natSkyFight File "game/scripts/other/setup.rpy", line 30, in script call call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle File "game/scripts/battle/battle.rpy", line 666, in script $ monsterTurns() File "game/scripts/battle/battle.rpy", line 666, in <module> $ monsterTurns() File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns monsterAtk(m, t) File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk monsterDmg(m, p) File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg if dialogue == "skyVnat": NameError: name 'dialogue' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 127, in script call call natSkyFight from _call_natSkyFight File "game/scripts/other/setup.rpy", line 30, in script call call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle File "game/scripts/battle/battle.rpy", line 666, in script $ monsterTurns() File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/battle/battle.rpy", line 666, in <module> $ monsterTurns() File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns monsterAtk(m, t) File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk monsterDmg(m, p) File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg if dialogue == "skyVnat": NameError: name 'dialogue' is not defined Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 CHI Project 2.0 Mon Dec 16 20:14:09 2024
Thank you! I kept playing and got quite far, but hit another error when fighting blue and yellow (can't remember what triggered it this time, sorry)
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 986, in audienceChk pickevi = evi[p.clues] IndexError: list index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 986, in audienceChk pickevi = evi[p.clues] File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\revertable.py", line 221, in __getitem__ rv = list.__getitem__(self, index) IndexError: list index out of range Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 CHI Project 2.0 Tue Dec 17 21:45:31 2024
No worries, it's all part of game dev =P Hope it's ok if I keep posting these (I'm really enjoying the demo, haha!)
This one happened when Cody used Heartbreaker, though I was able to choose ignore and continue. (Although now that I think about it, I loaded a save mid-battle, which maybe I shouldn't have...)
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 990, in audienceChk globalCards.append(pickevi) UnboundLocalError: local variable 'pickevi' referenced before assignment -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 924, in script call $ mapTransition() File "game/script_ironFist.rpy", line 1190, in script call $ mapTransition() File "game/script_ironFist2.rpy", line 158, in script call $ phoneTransition() File "game/script_ironFist2.rpy", line 257, in script call call blueYellowFight from _call_blueYellowFight File "game/scripts/other/setup.rpy", line 117, in script call call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle File "game/scripts/battle/battle.rpy", line 663, in script call call turn_actions from _call_turn_actions File "game/scripts/battle/player_actions.rpy", line 22, in script $ endTurn() File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/battle/player_actions.rpy", line 22, in <module> $ endTurn() File "game/scripts/define/battle_def.rpy", line 597, in endTurn audienceChk(currentplayer) File "game/scripts/define/battle_def.rpy", line 990, in audienceChk globalCards.append(pickevi) UnboundLocalError: local variable 'pickevi' referenced before assignment Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 CHI Project 2.0 Wed Dec 18 17:29:15 2024