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Wow, thank you so much for the in depth response and feedback. I can't express how valuable input like this is.

We'll be putting out a patch tonight to address points 1 & 3. To compensate for the farm plot getting capped in size, we're adding a growth rate upgrade to improve the yield.

2 is a great point. Protecting non-combat units is essential, especially if we plan to expand out-of-base operations. We definitely want to move towards players having more agency over units, without it getting too deep in micro-management.

4, like you mentioned, is vital. Our early days here on itch have proved to us that the general flow is enjoyable. Now it's on us to make sure the experience has long-term motivation and engagement.  We're open to all sorts of ideas on this topic. Death by boredom is the last thing we want lol.

Thanks again for your feedback and support.