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(+1)

pretty convincing procedural generation imo. i feel that the atmosphere and mechanic will lend itself incredibly well with *that* archetype of unique horror games (especially felt it when the music stopped looping o_o)

gameplay is pretty smooth and increasing the cooldown between shots definitely made each shot feel more strategic if that's your intent lol. nice entry!

thanks for your comment, yes the cooldown was intented, but the music should loop, i don't know why it's not working on the browser :'(