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paperarrow

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A member registered Nov 30, 2017 · View creator page →

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it was pretty funny seeing that the little guy only change expression after a jumpscare and not the writings in invisible ink lol. definitely a game that has much much more potential than it looks but it was admittedly pretty tedious and confusing to navigate a really big space. the mystery and atmosphere is definitely there with the lighting and sound design and the mechanic of the UV light but it can get a little frustrating not exactly having a clear goal or way to progress. (i do love the walking animation and the ghost art tho haha)

i really do appreciate the narrative and creative direction!! sets it apart from the other entries. good job :)

pretty convincing procedural generation imo. i feel that the atmosphere and mechanic will lend itself incredibly well with *that* archetype of unique horror games (especially felt it when the music stopped looping o_o)

gameplay is pretty smooth and increasing the cooldown between shots definitely made each shot feel more strategic if that's your intent lol. nice entry!

solid entry!! definitely worth praising for a first attempt. the audio design is super effective and the atmosphere is well put! although spamming space at enemies doesn't seem too stealthy (lol) the gameplay in general felt pretty good. i would love to see a bit more responsiveness e.g how long/whether an enemy is stunned or when i've reached the goal for each level.

good work!

thanks for the feedback!! :>

holy that's a very impressive solution ;w; but i'm glad you enjoyed it!

not sure if i can port unity projects to github but if you're referring to the shader's inversion effect i basically grabbed it from this page!

thanks for your comment!

thank you for the kind comment!! :>

thank you sm for the feedback!! :)

if you're interested in the details, i basically used unity's hlsl code in the .shader file to perform a "GrabPass" and basically retrieve the color values of a specific pixel (so in this case invert the colours). the one i ended up using is a modified version of the code found here.

cute! got a little repetitive at first but when i understood the idea it was pretty satisfying. also i appreciate the music!

super super charming! genuinely had a blast playing and love the writing!

who said it was only half an inch :p

really simple but the mechanics can really make some tough puzzles!! (got stuck on the 2nd last one for way too long haha)

really really elegant with good execution. nice stuff!

thanks for playing!! glad you enjoyed

pretty impressive procedural generation! and simple but really effective effects and animations.

 could easily have spent way more time if the game didn't end so fast!! :p

thanks!!! love your entry's art style too :)

thanks playtesting team

super super exhilarating to play!! and i wanna eat that art style right up om nomnom
it's such a shame that the positions reset every time a hit gets blocked though, makes it a little hard to learn the controls for the first few minutes
but the idea is really engaging and could easily be expanded into something really cool. love the entry!!

really love the energy from the whole game feel and sound effects!! and the blend of 2d and 3d was pretty interesting. wish i could have seen more!

thanks for the comment!!

and yeah the controls are meant to avoid a lot of the unwanted cheese or softlocks which might explain its jankiness. for sure i might create a better control scheme in the future

Thanks for playing! I admit the delay in moving takes a while to get used to and I have a lot of numbers I can tweak so I am still experimenting :p. Your feedback is appreciated!!

Aww thank you so much!!! 

haha that would be fun right :p

Great concept and super good execution. I appreciate the nice music and also the defeat animation haha. I think a top down view would be better as it is hard to see exactly which lane the car is approaching.

Nice job!

Really interesting concept and the execution is really good! It is very fun to "catch" blocks falling perpendicularly, and rotating the cube gives a lot of depth for strategy. The different blocks are also interestingly designed (although, some cubes were disconnected cuz I destroyed the link with the bomb tiles. Are they still supposed to rotate? lol)

There is a lot of potential in this idea and could be even more chaotic than regular Tetris. Very good work!!

Really interesting concept and very solid execution!! It took a while to understand the controls but I can really see the potential of the fun from all the chaos of trying to give the drawings in time. The art and dialogue is very cute and well made. Really like this entry!

Simple concept but this prototype is pretty well done! I think the issue with the aiming is that the deceleration is pretty low so it's hard to move the bullet precisely in small distances. The fact that the targets move back and forth also make the perspective even harder to gauge :p

But overall I think the features you intended to add does have a lot of potential and the concept itself is pretty strong. Kudos!

Impressive for a game jam entry!! It took a while to realise how exactly I was meant to save the loot but it was a little hard to differentiate between chests with loot and chests without. The stamina also seems kind of harsh and is really hard to strategise around :p.

Other than that the people working on the art and music did a really good job!! The atmosphere was perfect and the perspective is really well done.

Nice!!

Nice little game with a simple but creative concept! I understand there might be some technical limitations but not being able to see tiles underneath the snake made it a bit hard to understand. It is also not very clear where the pawns lead to after you eat them :p

Other than that I think the concept is super creative and has potential and I love the graphics :>

Good entry!

Super cute game!!!! I wish there could have been more ways to avoid the cameras (especially since the movement speed is pretty slow and rectangles will sometimes rotate from somewhere outside the screen and come out of nowhere) because I really enjoy the stealth element.

The music is honestly really well done and the pico 8 graphics are well utilised. Love this entry!

Nice take on the theme! And I really like the graphics. The shark being at the top of the screen makes it really hard to collect the incoming coins though :p and there isn't a lot of room for strategy. The background is also a bit hard on the eyes oops.

Good job on getting in an entry!!

mooood

Surprisingly the acceleration and physics does make the movement pretty cathartic but the motion blur and high sensitivity (and inverted mouse oop) makes moving the camera really difficult :p. Very funny take on the theme!

Really interesting idea! I think there is a lot of potential in being able to customise cards and change stats, and the animations (and monster art!) honestly look pretty clean. It's just a shame that there are a lot of numbers and things to change for each card which can make your strategy on how to win pretty complex, and makes the effect of your actions not feel very significant.

Also towards the end I found out changing a card's health to 10000000 costs 0 mana. Oops :p

I think with some tweaks and more work it could be an actual strategy game. Good job on getting an entry done!!

Cute game!!! The take on the theme is really funny and the execution is really good, and the implementations of the "scoops" were really creative! It's just a shame that there is not much motivation to get a higher score and it can get boring if the player decides to play safe against the hammer o3o.

Anyways the graphics and the SFX are actually flawless :p. Very memorable entry!!

Super cute game!! Very simple but it does have a lot of potential. Not gonna lie it is kind of easy to get the AI stuck in a loop if you keep trying to block off where it's going, and it is really difficult to formulate a plan to catch it since the speed difference is really noticeable and pacman can turn 180 degrees unlike the original.

Anyways I think the back and forth between trying to chase and trying to run away is really fun and well designed!! Good job for submitting an entry :>

Interesting take on the theme! Not going to lie it was pretty dizzying for the level to slowly rotate and I kept accidentally double pressing which is a little annoying.

Anyways I really like the cute art and the concepts are really original. Well done!!

Yep. I was going to add a 4th unit that could also move the player but I ran out of time :p and also the boss attacking during the tutorial is unintended. Oops!

Thank you so much for playing and I will take your feedback into consideration :D

Thanks!! Your feedback is appreciated :>

Yea I definitely overtuned the difficulty :p I could not do a lot of playtesting haha

Thanks for playing!!

Really unique concept!! It's a super interesting mixture of Paper's Please and I'm On Observation Duty. As the others have said the perspective and graphics make it a little unclear to tell apart pieces, but other than that this could honestly be a simple and fun game. I love the hesitations and movement of the hands, very well made for a game jam entry. Nicely done!

Fun game! Honestly there is already so much depth for a 48 hour entry haha. I think with more tweaking of the difficulty + mechanics of the microgames it can honestly create a super fun and dynamic experience. (Also the concept sounds like an epic two player versus game haha)

The graphics are pretty good and the design of the microgame showcases the concept really well. Great entry!

WOW this is definitely one of the jam entries of all time.

but seriously the graphics and the music and the gameplay were all so hysterical and ridiculous and I dig it. As a game jam entry it really subverts your expectations haha. I rage quitted when i went pretty far into the jumping mini game though :( and also who has that high of a fishing chair???

10/10 amazing entry

Cool concept! Honestly with some tweaking it could have lots of potential. There are a lot of values and so balancing gets really important but there really is room for a lot of depth and strategy.

Also I just wish that the enemies came from all directions so it's more satisfying to siege the castle haha. Maybe instead of the tower upgrading, it instead places down turrets to defend or places factories to upgrade itself?

Overall really nice entry. Kudos!!