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Yeah, I'm aware. Thanks. I will try different methods. 

  • Merge in UE with build in functionality
  • Merge in UE with an own geometry scripting tool
  • Try to use the old "compute visibility" route generating a grid (should be still in the engine for mobile)
  • trick the occlusion algorithm in UE to be more loose
  • and last resprt would be going through the huge maps by hand and make groups (it's not Hammer but NetRadiant for ET