It's indeed in the Window menu. Really sorry. I overlooked it.
AndiDev
Creator of
Recent community posts
Yeah, I'm aware. Thanks. I will try different methods.
- Merge in UE with build in functionality
- Merge in UE with an own geometry scripting tool
- Try to use the old "compute visibility" route generating a grid (should be still in the engine for mobile)
- trick the occlusion algorithm in UE to be more loose
- and last resprt would be going through the huge maps by hand and make groups (it's not Hammer but NetRadiant for ET
Ahh Ok. I wasn't even looking in the Window menu. Sorry. My mistake. I was to strict following the manual. I'm aware of the toolbar issues. I was at Epic during the 5 launch until last year working on engine content, demos and tech talks.
After tinkering with it today in 4.27 I realized its static meshes. Got something running which makes me quite happy.
As occlusion is a bit of a problem with all the small pieces now, I'm trying to use the old precompiled visibility route before looking into merging more stuff together.
I'll test UE5 tomorrow.
Thanks for the fast reply!
Hey. Nice work! I'm looking into trying to get some old Enemy Territory maps into UE and this looks like what I need.
I tried the Not Fucking Dead (best name!) versions on 5.4.4 and 5.5.1 and they seem to mount. I enabled them but no settings appear. No Widget and also no HammUEr button on the toolbar. Can I force it somehow? The output log looks ok and says "mounted"
thanks for the feedback. I agree. Right now it’s a bit too random where they go. They try to jump to a resource that they spawn. But currently only the first level and if they can’t find one they look at all free spots which is a bit extrem. That’s exactly what we are currently iterating on. Interesting is how different the levels are already.
Awww! Thanks! And thanks for noticing the controller support. We were not really mentioning it, because our menu ist not working with it. I run out of time and we had to cut some corners to finish in time. Did you know you can hold hands with the zombies? Oh and there is a small counting bug unfortunately. I fixed it but we love the game so much, that we think of cleaning it up and finishing some things we started but didn't put in the game (like healing zombies)