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I like the visuals very much, looks very good. It’s easy to understand and pretty much explains itself, that is a very good thing in my opinion. Also, I like games that track scores, it makes them competitive. I can see myself playing this a couple of times. However, since I like competition, I tend to look for potential strategies and advantages and I noticed that walking from the very left to the very right takes about 5 seconds - always - whether I walk in a straight line, or in a zig-zag line; that basically means that you are faster when walking diagonally, which might be an advantage in some situations. It does not brake the game and I think the potential advantage is not that big, however I am not sure if that is intended. (It can be fixed by normalizing the input vector before applying the speed.)