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(1 edit)

Hi - this plugin looks amazing, but when I copy it into my project and enable it, I get a message that says it may not support RPG Maker MZ.

No info for it pops in the plug-in window either.

When I open up the js file in MS Code, it says the plugin is actually called: const pluginName = “SimpleWindowPlayerOne”;

Anyway, it’s not working and I can’t ascertain why.

I also tried disabling all other plug-ins with this as the only one running. Still no dice.

Please help!

Hi, the plugin works perfectly because I’m using it in my game in RPG Maker MZ, which I’m currently developing. I’ve updated the plugin file again, so please download it and test it. For it to work, you need to activate switch 148. In other words, you need to create an event that activates this switch for the plugin to function, and the switch must be free, as well as the variables.

37, 38, 39, and 40 are the variables used for the statuses. You can rename them directly in the plugin:

  • 37 - Strength
  • 38 - Dexterity
  • 39 - Star Essence
  • 40 - Stamina

I thought I did…I may not have done it correctly, though.

I will go through slower and report back!

Thanks for your replies!

Video showing the plugin in my game:

Ways to increase the status:

You could use a buttonCall on an image, where clicking it triggers an event command in RPG Maker MZ, such as Increase +1 variable 37 (Strength). This would directly influence the status, creating a more stable mechanic for game development.

The plugin only contains the STATUS HUD, which can either be integrated into your game normally or activated through a switch command to trigger the specific functionality.


(1 edit)

Try using the same version Corescript as me, 1.8.1, and review it

It works!! I have no idea what I was doing wrong, but it’s working now! Thanks so much!

(+1)

I'm really glad it worked! If you need any more help, I'm here. Good luck with your project! :)