Game’s not abandoned, but I think it’s safe to say this itch page is.
phazonxiii
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This is pretty rad and I could see it being used as a legit typing test thingy for applying for a job. But a cool job. A place that doesn't require crunch, but rather a healthy work/life balance paying a livable wage with seasonal bonuses. Seasonal unconditional bonuses. Just 'cuz. Like...I don't know why they couldn't just be averaged out, boosting the base pay...but maybe it could be optional? Like, this job is so cool, they let you choose to either get seasonal, unconditional bonuses, or just average it out across base pay. And maybe you maybe you get to choose quarterly...I'm not sure how or if that could be sustainable, but if it could, they'd probably use an application like Relaxa-Type to gauge their aspirational employees' typing skills.
During my very first playthrough, I hated it. But I was also up pretty late and grouchy anyway.
Once I started getting the hang of it, enjoyment increased exponentially!
I really like the minimalistic presentation, in both aesthetic and sound. I feel like I'm in some kind of minimalist dream when playing.
The controls and roguelike elements take some getting used to, especially the way you have to activate the walking ability before, well, you can walk.
So, huh...I guess you really have to learn to walk before advancing to other abilities!
After walking, you can purchase the jumping ability, and then the swordwielding ability, and so on.
So yeah, I really enjoy this game and will keep playing it for some time to come!
Wow. This is a really good example of how a compelling story doesn't need to be complex, wordy, or anything. This story is compelling and the writing simply communicates it.
And with the minimal visuals and audio, it strikes the ideal balance between showing and telling, such that the reader's (player's?) imagination effortlessly does all the heavy lifting.
Congratulations to KatBFine for this success and thanks you for sharing it. There's a very personal vibe to this VN, and I'd guess it took no small amount of courage to not only make, but then openly put this out.
Thanks again and I look forward to the extended edition!
Ah - okay - well...clearly I didn't make it. Buncha wild stuff sprang up during the day and when I finally was able to knuckle down, one bug after another started springing up as I was putting on the final touches, and in my time zone the deadline was 2 AM. Got to the point I knew I couldn't have it playable and build it in enough time so I threw in the towel at 1:55 and was asleep by 2:30.
I'm still going to finish it! So I'll update here and on the page once I do, tho obvs it's out of the running for this jam.
Hello! Just have a couple things to iron out - like a title screen and ending screen or whatever, but hereʻs the project page : https://cliffbaileygames.itch.io/in-the-darkness-of-knight
Iʻll have something in within 24 hours! Thanks!
Do I need to tag Falcon Nova or anyone?
Okay.
I didn't see that explicitly stated anywhere in the rules, and I guess I misunderstood the little part at the bottom about libraries or whatever.
So - not paid assets, but free assets are allowed? Because yeah, I have to scramble now, likely starting from square one.
But thanks for the clarification.
I don't know for sure, but you should be able to. I haven't done a ton of jams before, but the ones I have don't have any ownership over your game. Most I've seen is them just requiring you to keep it on itch for free until the jam and rating periods are over.
Looking at the main page for this, I don't see anything talking about this; no link to any additional rules or terms or anything.