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phazonxiii

52
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A member registered Aug 14, 2020 · View creator page →

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It works!! I have no idea what I was doing wrong, but it’s working now! Thanks so much!

I thought I did…I may not have done it correctly, though.

I will go through slower and report back!

Thanks for your replies!

Found this through your YouTube tutorial.

Gotta say…INSTANT FUN!!!!

The built-in chaos for just hooking, swinging, and trying to hook again - especially after getting a boost - is fantastic.

However, I think I found a bug.

There’s no collider or anything to block you in case you go backward. I honestly didn’t mean to, but in a desperate move to hook onto a block, I somehow swung around and went flying past and falling below the starting point.

Esc takes care of it well enough, but I was like - whoa.

Only disappointments is lack of face on the cube and absence of artisanally-crafted speed lines following the flying fellow.

Other than that, cracking first project!!

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Hi - this plugin looks amazing, but when I copy it into my project and enable it, I get a message that says it may not support RPG Maker MZ.

No info for it pops in the plug-in window either.

When I open up the js file in MS Code, it says the plugin is actually called: const pluginName = “SimpleWindowPlayerOne”;

Anyway, it’s not working and I can’t ascertain why.

I also tried disabling all other plug-ins with this as the only one running. Still no dice.

Please help!

Game’s not abandoned, but I think it’s safe to say this itch page is.

Hi! LOVE the sets! Just curious, is there a list anywhere with the item names? Thanks so much! Can’t wait to buy the rest!

No worries at all! Thanks so much!!

Hallo! Not sure where else to communicate, but I purchased this asset but only got the portrait as a download.

Could I please get the full pack?

Thanks!

…groovy.

Ha! This is awesome! I love it! Super simple concept, but fun AF.

Thanks for the feedback! It was for the Metroidvania Month game jam about a year or so ago. I don't think I'll be updating this project, but I have been working on a new one that addresses some of your notes.

Thanks again for taking the time to play and especially to comment!

This is pretty rad and I could see it being used as a legit typing test thingy for applying for a job. But a cool job. A place that doesn't require crunch, but rather a healthy work/life balance paying a livable wage with seasonal bonuses. Seasonal unconditional bonuses. Just 'cuz. Like...I don't know why they couldn't just be averaged out, boosting the base pay...but maybe it could be optional? Like, this job is so cool, they let you choose to either get seasonal, unconditional bonuses, or just average it out across base pay. And maybe you maybe you get to choose quarterly...I'm not sure how or if that could be sustainable, but if it could, they'd probably use an application like Relaxa-Type to gauge their aspirational employees' typing skills.

Super fun and cute aesthetic! Love the music, the look, the gameplay - gonna download and give it a proper whirl!

I love the look and feel!

I played about two minutes and I'm downloading it.

So far I LOVE IT. I love the aesthetic, the chill vibes, unique feel - can't wait to get fully into it! Will return with a full report (if I remember...and I'll do my best to do so!)!

THIS IS AWESOME

I'm looking forward to this! I'm a Unity refugee...just by going up through the first Practice thing, the educational approach appears to be the best I've experienced by far (with one exception) from the Unity side.

Ahhh!! this is so cool!! I really enjoyed this! Downloading, and when I can, will donate!

This is weird as hell and I'm here for it!

I love it! Reminds me of the Mooninites from Aqua Teen Hunger Force!

Thanks so much! I've been meaning to message you on the GDU discord - I really appreciate your support of the game!

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Heh.

I are stuck.


I got stuckazoolie

Mistimed jump, landed right on/off the corner, now I can not move the Starcatcher.

It's peanut butter gamejam time!

This pack is PERFECT and just what I needed for a project I'm working on!

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OMG - this is NICE!! Like...holy crap...just what I was looking for but didn't even realize it until I listened. VERY reminiscent of the Firefly soundtrack, which I love. Didn't purchase here, I am a fire mage!

Muchas mahalos!

Hi! Looks like the invite may have expired. Is it possible to get a new one generated?

Aw dang...okay...I haven't worked on it in a while...but I kinda want to. Your comment may be what spurs me on to action!

Sorry you can't find it, but thank you for the feedback!

Oh geez - what platform are you using? I tested it and it works on Windows. Someone else from the game jam has rated it after playing, too. I'll see if I can figure anything out, though.

Thanks so much for the feedback!

It's my first attempt at a game like this, and I intend to take more time to iron out the wrinkles.

Fantastic work! 13, eh? Lucky number! Controls are responsive and pretty tight, it's def nonlinear, music - while repetitive - is dramatic and engaging. Character designs are great, and I really like the hand-drawn stuff!

Keep it up!

During my very first playthrough, I hated it. But I was also up pretty late and grouchy anyway.

Once I started getting the hang of it, enjoyment increased exponentially!

I really like the minimalistic presentation, in both aesthetic and sound. I feel like I'm in some kind of minimalist dream when playing.

The controls and roguelike elements take some getting used to, especially the way you have to activate the walking ability before, well, you can walk.

So, huh...I guess you really have to learn to walk before advancing to other abilities!

After walking, you can purchase the jumping ability, and then the swordwielding ability, and so on.

So yeah, I really enjoy this game and will keep playing it for some time to come!

I like this one!

Why do you need internet connectivity?

Wow. This is a really good example of how a compelling story doesn't need to be complex, wordy, or anything. This story is compelling and the writing simply communicates it.

And with the minimal visuals and audio, it strikes the ideal balance between showing and telling, such that the reader's (player's?) imagination effortlessly does all the heavy lifting.

Congratulations to KatBFine for this success and thanks you for sharing it. There's a very personal vibe to this VN, and I'd guess it took no small amount of courage to not only make, but then openly put this out.

Thanks again and I look forward to the extended edition!

Ah - okay - well...clearly I didn't make it. Buncha wild stuff sprang up during the day and when I finally was able to knuckle down, one bug after another started springing up as I was putting on the final touches, and in my time zone the deadline was 2 AM. Got to the point I knew I couldn't have it playable and build it in enough time so I threw in the towel at 1:55 and was asleep by 2:30.

I'm still going to finish it! So I'll update here and on the page once I do, tho obvs it's out of the running for this jam.

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Hello! Just have a couple things to iron out - like a title screen and ending screen or whatever, but hereʻs the project page : https://cliffbaileygames.itch.io/in-the-darkness-of-knight


Iʻll have something in within 24 hours! Thanks!

Do I need to tag Falcon Nova or anyone?

Ah, okay. I missed the livestream announcement.

That all makes sense! Thanks for clearing it up.

I'm just curious as to why this is all required. Source code and assets?

Okay.

I didn't see that explicitly stated anywhere in the rules, and I guess I misunderstood the little part at the bottom about libraries or whatever.

So - not paid assets, but free assets are allowed? Because yeah, I have to scramble now, likely starting from square one.

But thanks for the clarification.