It works!! I have no idea what I was doing wrong, but it’s working now! Thanks so much!
phazonxiii
Creator of
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Found this through your YouTube tutorial.
Gotta say…INSTANT FUN!!!!
The built-in chaos for just hooking, swinging, and trying to hook again - especially after getting a boost - is fantastic.
However, I think I found a bug.
There’s no collider or anything to block you in case you go backward. I honestly didn’t mean to, but in a desperate move to hook onto a block, I somehow swung around and went flying past and falling below the starting point.
Esc takes care of it well enough, but I was like - whoa.
Only disappointments is lack of face on the cube and absence of artisanally-crafted speed lines following the flying fellow.
Other than that, cracking first project!!
Hi - this plugin looks amazing, but when I copy it into my project and enable it, I get a message that says it may not support RPG Maker MZ.
No info for it pops in the plug-in window either.
When I open up the js file in MS Code, it says the plugin is actually called: const pluginName = “SimpleWindowPlayerOne”;
Anyway, it’s not working and I can’t ascertain why.
I also tried disabling all other plug-ins with this as the only one running. Still no dice.
Please help!
This is pretty rad and I could see it being used as a legit typing test thingy for applying for a job. But a cool job. A place that doesn't require crunch, but rather a healthy work/life balance paying a livable wage with seasonal bonuses. Seasonal unconditional bonuses. Just 'cuz. Like...I don't know why they couldn't just be averaged out, boosting the base pay...but maybe it could be optional? Like, this job is so cool, they let you choose to either get seasonal, unconditional bonuses, or just average it out across base pay. And maybe you maybe you get to choose quarterly...I'm not sure how or if that could be sustainable, but if it could, they'd probably use an application like Relaxa-Type to gauge their aspirational employees' typing skills.
During my very first playthrough, I hated it. But I was also up pretty late and grouchy anyway.
Once I started getting the hang of it, enjoyment increased exponentially!
I really like the minimalistic presentation, in both aesthetic and sound. I feel like I'm in some kind of minimalist dream when playing.
The controls and roguelike elements take some getting used to, especially the way you have to activate the walking ability before, well, you can walk.
So, huh...I guess you really have to learn to walk before advancing to other abilities!
After walking, you can purchase the jumping ability, and then the swordwielding ability, and so on.
So yeah, I really enjoy this game and will keep playing it for some time to come!
Wow. This is a really good example of how a compelling story doesn't need to be complex, wordy, or anything. This story is compelling and the writing simply communicates it.
And with the minimal visuals and audio, it strikes the ideal balance between showing and telling, such that the reader's (player's?) imagination effortlessly does all the heavy lifting.
Congratulations to KatBFine for this success and thanks you for sharing it. There's a very personal vibe to this VN, and I'd guess it took no small amount of courage to not only make, but then openly put this out.
Thanks again and I look forward to the extended edition!
Ah - okay - well...clearly I didn't make it. Buncha wild stuff sprang up during the day and when I finally was able to knuckle down, one bug after another started springing up as I was putting on the final touches, and in my time zone the deadline was 2 AM. Got to the point I knew I couldn't have it playable and build it in enough time so I threw in the towel at 1:55 and was asleep by 2:30.
I'm still going to finish it! So I'll update here and on the page once I do, tho obvs it's out of the running for this jam.
Hello! Just have a couple things to iron out - like a title screen and ending screen or whatever, but hereʻs the project page : https://cliffbaileygames.itch.io/in-the-darkness-of-knight
Iʻll have something in within 24 hours! Thanks!
Do I need to tag Falcon Nova or anyone?
Okay.
I didn't see that explicitly stated anywhere in the rules, and I guess I misunderstood the little part at the bottom about libraries or whatever.
So - not paid assets, but free assets are allowed? Because yeah, I have to scramble now, likely starting from square one.
But thanks for the clarification.