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Hi, do you know if your game works with screen readers? There is a pluggin for Unity that supports this: https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-8793..

We did not implement any accessibility features yet but plan to add stuff like this. I will look into the plugin and check if it works for us it would be great to have something like this in the game when we leave Early Access

Hi, I have tried to play the early acccess demo and I loved the talking intro, but couldn't get anywhere after that. I might try OCR one day as well to see if that might help a little, although screen reader would be the best thing. In the meantime, could you please write back with what happens after the intro and perhaps describe the main interface? The reason is this might give me some ideas for you as to the most important things to be voiced and how. Is it a main menu or are you put directly into the game?

first there is a main menu , where you select a "new game" button and then select a "saveslot".

after this there is a loading screen and a "generate new galaxy" screen.

then the game starts , you can see 10 star system on a map. you can play the tutorial which contains a lot of text popups.

after the tutorial you itterate from the galaxy map to a close up window of the individual stars which contains a description and statistics and the big events - the big events contain a long description text and 3 options to choose from with also quite some text

during the game you also collect so called flares - each flare opens a small popup with a little text descripting what happens during that turn in this civilization. You collect around 5 flares before a new big event screen is opened again.

thats the main gameplay 

OK so this should be fairly easy, main galaxy info and stats might need to be voiced as well as the texts and flares. In theory this should be doable.