Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jukesy1992

108
Posts
5
Topics
4
Followers
2
Following
A member registered Jul 21, 2020

Recent community posts

(1 edit)

That's OK, I'm sure there will be ways round it even if I just have to listen in even more closely. I love what I've played so far. Going to give it another go once I've submitted this comment.

edit: I have successfully finished this playthrough. If you were a part of that world I'd name you Dolphin, known for their intelligence. I feel like the world needs a story like this. The fact it's post apocalyptic and yet so filled with hope, well, I can safely say I've never experienced anything like it. I legit don't know of any other media that shows a positive side of a post apocalypse without being bittersweet. This shows an end, an absolute glimmer of hope.

I am now going to hope to be a bit like Lion in a way, and bring in a few more blind readers over these next few days. I still have to try some other playthroughs and routes and endings. But I can very safely say, a big thank you. The way I sorted out the music problem was to use NVDA's auto ducking feature, which faids out the sound.

I'm wondering if this might be able to get looked into, as it would definitely help screen reader users. For reference, I'm using NVDA on windows (which is free) with the eSpeak speech synthesizer at full volume. I'm going to give this another go though, for sure.

I have a question. As a blind person, who can't see the artwork, do you still think I will enjoy this game?

(1 edit)

Hay, I have great news, I think this game might be accessible to screen reader users. I'm about to start chapter 1. I will keep you posted. The music is great, but is there a way to turn it down (not off)?
edit: this game works, definitelyy, with screen readers. I'm at chapter 2 with no hitch, but the music gets overpowering at some point and I'm struggling to enjoy the game because I can't hear what my screen reader is saying.

Hi there, just to let you know, I am a blind person. I believe this might be accessible with screen readers as well, but will have to double check. If so, an 11 hour game seems incredible and that's not even all of it. I'm not lucky enough to be able to play the latest Final Fantasy or sch after release, so text-based games and the like really do help me explore worlds like that, fantasy settings and such. I will keep you posted if the game works with my screen reader.

Hello,

I am using NVDA, a free screen reader on windows. However, it seems in the setings screen, the combo boxes read correctly, but the buttons with the content name do not announce their on/off state. Could you please add a label to indicate whether they are on or off?

Thank you for this and also promoting civility.

To redonihunter: There are people here who won't just search one thing all the time. I am a totally blind person, for one, and would like to filter by games that are both text-based, and have turn-based combat, and can't even do that anymore.

Your replies also look incredibly smug. Do you have an ounse of empathy in you? Someone was asking for help. You, instead of helping, started by asking them to look with their magical eyes. Has it occured to you that they already didd? It's not as simple. Have you considered blindness? Autism? Web technicality skills? Why hide tagsf rom power users?

Hi, would you please be able to make this accessible with screen readers where you can pick choises from a menu or such? I don't know if dragging and dropping tokens is accessible.

Hi, is there a chance you might be able to try to add screen reader support? I am a totally blind person and right now when I run the game, the screen reader doesn't read anything and if I move up and down I hear a click, but that's it.

Hi, do you know if this game works with screen readers?

Hi, I know this is quite old now 2020 but if you are still developing, can you please add some abbreviation commands? For instance: n, e, s, w, for the directions. I, for inventory. l, for look (repeats description)

Hi, I am a blind person, I've tried the demo but the self voicing feature (pressing V when the game first launches) only makes the synthesizer say "selected". Can you please try to add support for this feature in futre updates? This sound utterly intriguing with all the stats and such. It will mean you'll get some blind players as well, I will be one of them and I will make sure to spread it around.

OK so this should be fairly easy, main galaxy info and stats might need to be voiced as well as the texts and flares. In theory this should be doable.

Hi, I have tried to play the early acccess demo and I loved the talking intro, but couldn't get anywhere after that. I might try OCR one day as well to see if that might help a little, although screen reader would be the best thing. In the meantime, could you please write back with what happens after the intro and perhaps describe the main interface? The reason is this might give me some ideas for you as to the most important things to be voiced and how. Is it a main menu or are you put directly into the game?

Hi, do you know if your game works with screen readers? There is a pluggin for Unity that supports this: https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-8793..

The music is very loud meaning I can't hear my screen reader. I'd like, however, to also be able to hear the music.

Hi, I am a blind person. Is there a possibility you might be able to make this accessible for screen readers? For example, I use NVDA on windows. if I press spacebar on "play tutorial" when arrowing up and down to it, I hear a sound, but then nothing seems to happen. The way it could work in accessibility mode is, the choice will be said, it'll say how much tokens it'll cost and you press space/click it normally to activate the choice without having to use drag and drop. For blind players on PC, we often use the keyboard, using either space bar or enter to activate links or items in text-based games.

I think I broke the game on the third level. I managed to get past a few dogs but then, seemingly ended up in a situation where no matter where I moved, I couldn't move, even going to the right. No dogs, no sounds, nothing.

From a general standpoint, I wish there were footsteps, and a way to actually learn the approximate direction of where the door is rather than just blindly stumbling around in the hopes that you can find it. It's also unclear if a dog is in front, or behind. However, this is a good first attempt.

Wow it took me a while to realize but the boat moves quite slowly, which is actually a nice touch. A simple, cozy game. Well done. As a blind person myself I can confirm it's accessible.

Wow it took me a while to realize but the boat moves quite slowly, which is actually a nice touch. A simple, cozy game. Well done. As a blind person myself I can confirm it's accessible.

A simple concept, well executed, although I agree with people about the quality of some of the recordings. My only other gripe was the game seemed to take a long time to load in the browser.

Absolutely superb. I don't really know what you can do with all the foods, but I did complete the bonus objective of have a snack. Are there any tips for the secret? I managed to launch the ship.

I'm a screen reader user, and I absolutely loved this game. Very good job!

A really cool concept in terms of audio execution, however the hitboxes for the bots seem very unfair. I tried the first real mission for what seems like 20 times, and, quite honestly, gave up after trying to move as the bot was getting quieter, or louder, and all the time, failing. A promising concept for sure though, and I hope there's more updates because the sound design in this is quite a lot of fun.

I am also getting the missing pack file error.

I enjoyed this. I do agree that the footsteps are too quiet, and on my second runthrough I couldn't seem to strafe at all, but I managed to find the teapot with 5 seconds to spare on my first runthrough. If this facility/agency comes back in a future project, I look forward to finding out what they might be planning...

I'm very sorry, but I've had to leave one-star ratings all the way. The menu in this game is not accessible for the blind, meaning I've got no way to even try it. There are pluggins such as the unity access pluggin, and I think Unity even have a blog about how to make games accessible with screen readers. Don't give up though, as this means you'd still be able to develop this concept further post-jam. If the music is anything to go by, it's very cool. If you do another project for the next jam as well, I look forward to what you come up with.

Good concept. There were a couple of instances where I hit walls but I was able to find all of the raindrops in the end.

A good educational concept. However, on level 3 and 4, hitboxes may need a little work. I often found myself centering animals only to, seemingly, move right past some of them, and I tried re-centering over six times with no luck. I closed the game. Look forward to any future updates though.

I love this!

For the full version, I have two suggestions:

*the tutorial should be a prologue, so, perhaps just before you get the task, or, it could do the task bit first, but before the first opponent approaches, there could be a scene where the character flashes back and remembers how to fight. Then after that normal tutorial, the first opponent approaches.

So, it could either be a sort of test by whoever the benefactor is, then you walk towards the thing, or you walk first then do some sort of tutorial fight before the first opponent.

My second suggestion, an endless/survival mode of sorts.

I hope we get to find out what's behind/inside the structure.

This is a cool little concept. I haven't made it out ye, but I think the audio is pretty good. I don't really know what we're looking for to find a way out.

Aah, yes my character had injuries and I didn't have a way to heal. I only managed to get a healing item in chapter 1 but by chapter 2 I'd sustained three injuries before realizing how to use the item. So at the attic, my character's health was wounded, and still is. I've put my paste below. https://pastebin.com/YkCBvLYq

Hi, I'm loving the game. The only thing I'd say is that I'm wondering where things are such as the core and just how much range towers have. I'm also wondering where save data is stored in case I'd like to start from scratch armed with more info as I learn more strategies.

Hi, I'm also a totally blind player and am loving it so far. However, I might have found a bug. This is from the demo. I'm on chapter 2, and I can not search the bunks room even though my luck is 11, according to my stats. Spoilers: I've requipt the torch and even though my luck is 11 it's still saying luck 11 required.

I'm struggling with the first level after the tutorial, I seem to find an enemy but I've got no equipment and don't know where the first chest is. The other split pathleads to a stone gate.

Will this game get any updates? Really wondering what other trials are coming!

Hi, can you please add some acccessibility for screen readers into this? I am able to, I think, play as I'm using spacebar to tap out rhythms, but I don't really know how I'm doing in terms of scoring and things.

Hi, I'm a blind person, and am absolutely loving this! just to let you know I've found some accessibility bugs.

The button that opens the initial inventory screen isn't labeled, i.e: a screen reader just says "button".

The button/clickable to close the inventory screen is also not correctly labeled.

For contrast, every other button, including "explore", is correctly labeled. This includes explore, sell, and the menu button found within the inventory/equipment screen, all of these read properly. However the button to open and close that screen is not labeled.

Equipment slot buttons are also not labeled, but inventory is.

Quality of life:

I don't know how shrines of blessing work and what happens if you increase their level.

Is there a way to completely delete a save?

Other ideas, like resting and comparison of equipment, also seem interesting. I've noticed the initial stats screen does not have a vamp stat you can increase, nor the c.rate or c.damage. Also if comparison is added, wondering how this could work for people like me with screen readers without things getting too cluttered.

What is an equipment tier, how is that increased?

Thanks in advance, and I'm once again loving this little game.

Hi, what engine is this programmed in? I'm wondering if you know if there are any accessibility features for the blind. For instance, it's RenPy, pressing V can enable a self-voicing feature which will read incoming text on the screen. This has allowed me to play through a visual novel called Arcade Spirits, and now I'm looking for more novels to play.

Hi, this does not render properly with screen readers. All I'm seeing are a bunch of numbers with the pickaxes correctly labeled, and the stairs, but nothing else has accessibility labels, and it's also showing things multiple times, such as the pickaxe names. Here is an example of how my screen is rendered in plane text, this is exactly what I am hearing line by line:

Level:

12/100

119

0

0

0

Iron Pickaxe

Mines a card every 1s.

Iron Pickaxe

Mines a card every 1s.

Iron Pickaxe

Mines a card every 1s.

15

1

1

1

1

1

1

Free

3

3

3

3

3

3

5

5

5

5

5

5

5

20

1

1

1

1

1

1

50

3

3

3

3

3

3

5

5

5

5

5

5

5

20

1

1

1

1

1

1

50

1

1

1

1

1

1

1

Stairs

Descend one level deeper.

Stairs

Descend one level deeper.

Stairs

Descend one level deeper.

5

Upgrade

Upgrade a resource card.

Upgrade

Upgrade a resource card.

Upgrade

Upgrade a resource card.

30

REMOVE CARD

14

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Stairs

Descend one level deeper.

Old Pickaxe

Mines a card every 1.5s.

1

1

1

1

Stone Pickaxe

Mines a card every 1.25s.

3

3