Cheers. Yeah, I'd preferred to just keep adding content to the original game, but it was getting so bloated all kinds of systems were just starting to fail, from horrendous memory issues on Androids to desktops requiring many GBs of RAM to even run, and all kinds of other weird timing issues inside the renpy engine. Creating the export/import mechanism was a pain, but it just wasn't feasible to keep it in one package anymore.