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A member registered Jan 29, 2023 · View creator page →

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Bittersweet to be so near the end, but I'm pleased to see that there is another game to come. I've loved the writing and art. Looking forward to playing this!

Ah, okay. I understand now. It is a bit odd that only CH1 v0.2.6 shows up as downloadable in my library, though. Anyway, thanks for the feedback. Appreciated.

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So this is now a $30 game? I paid $10 (You purchased the game on 2023-05-18 22:01:57 for $10.00) and now my download library only enables me to download Chapter 1 v0.2.6.

I can't even say how much I love this story. I can't wait to play the new update.  🥰❤️

Yay! Can't wait!

There is at least one pregnancy ending depending on choices made. That said, the game appears that it will never be fully uploaded here. Go to the dev's Patreon or buy it on Steam.

Thanks for the information, John. I'm unaware of any issues with Ren'Py with UHD graphics, but here's an idea that might help you:

When running the game, press Fn-F3 to bring up the video information. It'll look something like this:


Note the line near the bottom that says gl. That's the renderer my system is using. When you've pressed Fn-F3, make a note of yours. It's likely going to be either gl or gl2. What we're now going to do is change your renderer. What I want you to do now is press Shift-G. Up in the upper left portion of the screen that opens, you'll see the renderer settings. By default, Ren'Py is set to automatically choose:


Don't worry, any change we make here can easily be undone and won't affect any of your other Ren'Py games. What I want you do do is to click on the Force renderer text button that is opposite to what Ren'Py has chosen automatically for you. So if you saw 'gl', click on Force GL2 Renderer. Likewise, if it was 'gl2', click on Force GL Renderer.

After this, you'll need to Quit and restart the game. Let me know whether this fixes the issue for you.

Cheers!

Hi. Sorry for the trouble you're experiencing. I'm a beta tester for the title and a Mac user. I'd be interested in knowing which version of the OS you're using, whether you're on Apple Silicon or Intel and what you might see if you press Fn+F3 during game play. The upper-left of the screen should give you information on the renderer and frame rate you're seeing among other information.

Full disclaimer, I have been unable to reproduce this issue on an Intel CPU running Monterey with an AMD GPU. As such, I currently have no helpful ideas without further information. Sorry again for the trouble.

Noice.

Congratulations on the release, you legends!

Selling on both Itch and Steam isn't an issue. The only stipulation would be that Steam requires any other sales platforms to have the same pricing. You can't sell at different price points than what you've set on Steam.

The demo is here to give people a chance to play the earliest chapters before deciding whether to pay money. Seems rather obvious, no?

We love you, too, Takkers.

Correct!

It's not being abandoned by any stretch. Niichan has made it clear that MBML will get a 3:1 update ratio vs Sicae because of the respective popularity of the titles. It's a superb title, and all we can do is be patient.

Just a heads up that the 0.5.1b build didn't run on my macOS Monterey. I had to put it into Ren'Py and create a new Mac build before it would go. NOT complaining, mind you. It was a great release and, man, Artemis herself is just incredibly written as a character. I just love what you do.

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0.9.2 has a significant logic issue where it assumes player intimacy. If player resists Jezz completely and then does not sleep with Freja after battle, dialog with Jezz at the Witch's House in the forest with Val is completely wrong. The whole conversation with Jezz is premised upon player NOT resisting at the castle and then sleeping with Freja.

This was discovered on a solo Gwen path on a fresh game start.

[Edit to add: Additional logic error following lake date with sisters … If player immediately goes to bed and doesn't visit any cabins, following morning conversation with Jezz has her thanking player for the sample and player says that Val really stepped up to help. Totally broken game logic here.]

Okay, gotcha. Just put the channel name in Other. Well, then, s'all good.

Thanks a bunch for your patience!

Just confirmed that Itch.io seems to accept either osx or mac as Mac channel names ... but treats them as actually separate channels. That just ... wow.

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We're VERY close to having this 100% sorted. Here's the GOOD:

  • 2.3.1 logs in on both macOS and Linux with this workaround.
  • That is true for both the Mac app distribution on your channel and under npm.

Here's the BAD:

  • gui-butler seems to use 'osx' as the channel name. Mac channel is called 'mac' on Itch.io, so the query fails with "No channel osx found".

In the UI itself, I would use "macOS" as the OS name and 'mac' as the actual channel name when communicating with the API.

The butler docs suggest that osx should also work, but it apparently doesn't:

If it contains mac or osx, it'll be tagged as a Mac executable

Thanks for the help. I appreciate it and commiserate with your frustration.

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Is there any way we can put a timeout or ensure output of any incoming data for this gets printed to console? I suspect that this await just never actually receives anything ...

const auth = await api.invoke('oauth:login', document.querySelector('#rememberMe').checked);

I'm more familiar with step-through debuggers in an IDE, so I'm a bit out of my depth here.

Well, we're making progress. The Linux version now displays the GUI correctly. The bad news is that its login appears to stall exactly the same way that the Mac app does. This is what I see after authorizing a login (confirmed both with Firefox and Chrome as the Itch intermediary):

Since macOS uses a modified BSD under the hood, I'm not surprised that the behaviour between Linux and macOS is similar.

I don't really know anything about Javascript, so I'm unsure at this point what I can do. That said, given the parity of apparent behaviour on Linux, you might consider installing VirtualBox and Linux for doing eyes-on troubleshooting. Both are free.

After a d'uh moment and putting a working butler into the expected folder, it starts, but proceeds no further than the official Mac build. The Console pane is entirely devoid of any messages:


From what I can see, only the Windows version of gui-butler actually works. I also downloaded and tested Linux and Windows versions. Windows version worked perfectly out of the box with no fiddling required. The Linux version, at least on Ubuntu 22.04, shows only this:


Just adding that if I change directories into the gui-butler app itself to run butler, e.g.,

cd /Applications/gui-butler.app/Contents/Resources/app/butler

Using that butler from within the bundled app can successfully check the status of a project's channel. So, butler is working in any case. It's just the GUI that appears to be broken.

Hi.

If you're suggesting that gui-butler should be able to store its own credentials, that does not appear to be the case on macOS. If a locally-installed butler has not created its API key in ~/Library/Application Support/itch/butler_creds AND the app is opened from the Applications folder, gui-butler returns the following error:

Additionally, it warns to set the environment var BUTLER_API_KEY. When we do that, we get ...

Other workflows do not change the outcome. With a local butler and the API key unset, Wharf authentication proceeds as expected and the API key is written to the butler_creds file. My installed CLI butler at this point performs all tasks as expected. gui-butler does authenticate, but after itch authorizes gui-butler to access the account, the screen does not update from what you see above.

I have downloaded the source code, but I see this is all built in Javascript. I do have Xcode installed, but I have no idea what I might do to try and compile or debug this. Any chance you can give me a hint? 

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Installing this is easy:

* Download ZIP archive and unpack

'sudo mv path-to-butler-folder /usr/local' 
cd /usr/local/bin
'sudo ln -s butler /usr/local/name-of-butler-folder-you-moved'

If you're on modern macOS with zsh as your default Terminal shell, be sure to set your Itch API key in EITHER of these ways:

* Edit ~/.zshrc (~/.bashrc on older releases that use bash as the default Terminal shell) and enter the following:

export BUTLER_API_KEY="key-you-generated-on-itch"

Save your .zshrc or .bashrc file and then in your Terminal window execute the command below. Use the filename associated with your Terminal shell.

'source ~/.zshrc' or 'source ~/.bashrc'

OR save your key in the file 

~/Library/Application Support/itch/butler_creds

All this done, you should be able to 'butler --version' and get the version of your installed butler. If successful, 'butler login' is next ...

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Hi.

If this is an end-user problem, I apologize in advance. I'm just setting up a new project and seem to have run into a couple of issues.

API var is properly set. Login with butler (v15.21.0 stable) and gui-butler (v2.2.8) works; however, the "Remember me" check box doesn't seem to remember my login at all. Every time I start gui-butler and finish login, it states butler is up-to-date and that my local credentials are valid. So far, so good.

Subsequently, I'm taken to authorize gui-butler, which I do, but no projects are listed.

Am I just dense? Have I missed some crucial step? The project page is in Draft mode, so I don't know whether that has something to do with it.

Cheers,

[EDIT TO ADD: From the CLI, butler works fine. It's just gui-butler that appears to have problems.]

Damn overachievers cutting their own umbilical cords ...

NOICE!

Was going to take you up on this ... even joined the server. Then I saw I'd only paid $1.99 for the title. So, no. Have another $10.

I just finished 0.1.2 on Mac and really enjoyed the story. So, I bought 0.4.1a. Would appreciate future builds for Mac, though. It's easier to not have to stuff this in Ren'Py to build my own Mac app.

I'm soooo chuffed about this. Thanks, guys!

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This is terrible. :( NGL ... If you do go Steam-only, I'd appreciate a Steam key since I paid $20 here because the story and art are just so goddamn good. Would have bought on Steam in the first place had Mac been there.

It's a fun server, gang. Join us.

Worth considering, especially once you get the story about 2/3 finished. Send your Itch peeps to wishlist early access ... Steam will push EA and then AGAIN upon completion of the story. Can make it very profitable.

Nice. And thanks for reading through my brain-addled typo. Yes, it was Mac that was missing. As for testing Linux, you can get free virtualization s/w such as VirtualBox and then one of the more popular Linux distros, also free. That said, the Linux guys are also more likely to build their own native app with Ren'Py. 
Cheers on a successful 2nd chapter.