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(+1)

Research & Development

There's a nice reasoning for why you wanted to do this, with references and moods. The structure seems to be done pretty well in the model, but I'd like to see a bit more research on that regard.


Creative Art

I like the lighting and contrast between lighting and dark wooden structure of the wooden hut. I like how there are several different wood textures in there to mix things up, and not everything is of the same texture.

The structures could use a bit more research; for example how the stairs would be made out of separate wooden planks nailed on to supports. Some good reference images could help with defining the wood meshes with more realistic dents and deformations. I'd also love to see some signs of life in there, like piles of snow, maybe snowblower, lanterns, rocks or some such. The end result feels a bit blocky right now, if you squint your eyes and look at it, and the main reference feels a bit heavier, sturdier and overall wider.

Tehnical Art

These are definitely game-ready assets in terms of poly counts. The lighting looks impressive, even if the thought was to give the scene a different vibe judging by the pdf. The renders look nice on small scale, but there seems to be a filter of some sort to cap some values. I take it pages 40 and 41 are images of custom lighting channel UVs with forgotten explanation? You seemed to take your time to do some cool decorations, maybe you could showcase those a bit more :) Blending, layering, displacement etc. could also be researched in the future, as a food for thought :)

Documentation

The written parts are easy to read, and the influences are showcased well in the documentation. The filtered screenshots give an idea about post process being in the works.


Final Presentation

The Quality seems quite nice for a Life Is Strange scene. The framing, color, contrast, lighting, it's all there.