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Not sure where to post this, but I got a crash. Here is the error report:
____________________________________________

Error

signal.lua:174: no signal moved for emitter DeliveryGuyBullet

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'error'

signal.lua:174: in function 'emit'

obj/game_object.lua:597: in function 'emit_signal'

obj/game_object.lua:55: in function 'on_moved'

mixins/Behavior/BumpCollision.lua:162: in function 'move_to'

obj/game_object.lua:238: in function 'move'

obj/Player/DeliveryGuyBullet.lua:61: in function 'update'

obj/game_object.lua:163: in function 'update_shared'

world/game_world.lua:126: in function 'update_shared'

screen/CanvasLayer.lua:392: in function 'update_worlds'

screen/CanvasLayer.lua:426: in function 'update_shared'

screen/CanvasLayer.lua:430: in function 'update_shared'

screen/CanvasLayer.lua:430: in function 'update_shared'

game.lua:14: in function 'update'

main.lua:202: in function 'update'

main.lua:66: in function 'step'

main.lua:128: in function <main.lua:101>

[C]: in function 'xpcall'

(+1)

oops. weird. I'll try to have a fix for this tonight.