Not sure where to post this, but I got a crash. Here is the error report:
____________________________________________
Error
signal.lua:174: no signal moved for emitter DeliveryGuyBullet
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'error'
signal.lua:174: in function 'emit'
obj/game_object.lua:597: in function 'emit_signal'
obj/game_object.lua:55: in function 'on_moved'
mixins/Behavior/BumpCollision.lua:162: in function 'move_to'
obj/game_object.lua:238: in function 'move'
obj/Player/DeliveryGuyBullet.lua:61: in function 'update'
obj/game_object.lua:163: in function 'update_shared'
world/game_world.lua:126: in function 'update_shared'
screen/CanvasLayer.lua:392: in function 'update_worlds'
screen/CanvasLayer.lua:426: in function 'update_shared'
screen/CanvasLayer.lua:430: in function 'update_shared'
screen/CanvasLayer.lua:430: in function 'update_shared'
game.lua:14: in function 'update'
main.lua:202: in function 'update'
main.lua:66: in function 'step'
main.lua:128: in function <main.lua:101>
[C]: in function 'xpcall'